Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Vértices

3D Animation, Objects: Edit Vertices [Blogs experimental] [ Blender ]

Edit a geometric model by transforming the position of the vertices, is a routine task in the process of creating objects for animation.

A complex object is obtained from a simple object by adding and removing vertices, well as their spatial displacement.

It should start editing simple elements, gradually increasing complexity.

A training on simple objects can absorb the potential for manipulation of these elements, facilitating learning to use, later, to apply them to more complex models.

Animation: Simplification of polygonal meshes

The speed and storage requirements of the geometry for subsequent representation sometimes forced to make simplifying models. Multiresolution techniques can face the problem by establishing models with different levels of detail for use depending on the size of the representation (distance to the camera), permitiendo la visualización de… (leer más)

3D Animation, Text: Transform [Blogs experimental] [Blender]

The text is editable symbolic object that can be represented with different fonts. The parameters that alter their appearance is limited to a few values ​​that globally modify some dimension. Mediante la conversión a superficies de los “objetos texto” se amplian las posibilidades de manipulación. Un texto es un objeto o… (leer más)