Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Shaders

Cycles : Bump mapping : Displacement

bump

The textures in Blender, with the rendering engine “Cycles”, may incorporate a channel named “Displacement” which provides a surface roughness.

There are two different techniques:

“Bump mapping” Mapped the topological
“Displacement mapping” or displacement mapping.

Cycles : Shaders : Transparency

Transparency

Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.

It is especially useful, in combination with mask acting textures, to remove part of a surface.

Cycles : Shaders : Diffuse [ Blender ]

Mono_difusse

Upon visual introduction to shaders saying we introduced the concept:

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene.

The mathematical models which allow a synthetic image are grouped into what is called “Shaders” the Shader.

Visual Introduction to Shaders and lighting models [ Blogs experimental ] [ Blender ]

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene. We must distinguish between two different aspects when it comes to study in detail the process of image creation, from the point of view of the software to… (leer más)