Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías NURBS

3D Animation, Objects: Curves [ Blogs experimental ] [ Blender ]

Both surfaces curved as are present in the different applications of computer graphics and, generally, of those on synthetic image; are useful for creating complex three-dimensional models, vectorized image representation, control animations, definición para la visualización de texto y de trayectorias para… (leer más)

3D Animation, Objects: Boolean operations: Tuerca [Blogs experimental] [ Blender ]

Boolean operations to model objects from a set of basic primitives to which operators are applied sum, difference and intersection. The mechanics are simple objects obtained with this technique, and that “manufactured” also from the “basic forms”. A simple example is a nut; aparentemente… (leer más)

3D Animation, Key Framing: Animar Texturas [ Blogs experimental ] [ Blender ]

We have seen how to animate using the technique of “Key Framing” checking in “keyframes” a state of the animation automatically interpolates the remaining frames in the animation. The technique used is commonly used to define positions fundamentally, sizes and scale factors in the models (polygon meshes) we encourage,… (leer más)

What is a Lattice animation?

A “Lattice” a volume control is used in animation image synthesis can be used to controllably deform or complex surface geometry; si eliminamos el lattice la geometría vuelve a su forma original. A Lattice is essentially a simple container that can be used to deform and manipulate a more complex… (leer más)

3D Animation, Layers: Layered Organization [Blogs experimental] [Blender]

When complex scenes are handled with a large number of elements is necessary to organize the objects so that their display can be deleted and, or, to simplify calculation and rendering handling.
Concept “layer” 3D animation differs substantially from that associated with programs dimensional image retouching, where the layers overlap in order (high to low depth) influencing the resulting final image.

Time Absence

For a few days I will be absent but, as in the olvidéis quiero mi, leave prepared some of your avatars morphings. My intention is to put you all, eventually I'll do, un inesperado viaje me impide hacer todos los que quisiera, but …. ya caeréis ! Son sólo unos segundos en nuestras vidas.

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)

3D Animation, Key Framing [ Blogs experimental ] [ Blender ]

Normally understand as “encourage”, the process that allows to provide an object moving in a scene, The concept of animation is more complex, a valid approximation generalizing a bit more could be:

Cheerleading is change some aspect of the scene over time.

3D Animation, Shading: Parámetros de las Texturas [Blogs experimental] [Blender]

Some textures can work a lot of concepts widely used in the synthesis imaging. The seeing practically introduce some illustrative examples, but we can go making classifications to help us structure this rich variety of possibilities offered. After adding a texture, we adjust the various parameters… (leer más)

3D Animation, Shading: Add Textures to Material [Blogs experimental] [Blender]

texturas_3d_transparencia_2_thumb

Hemos visto como editar o añadir un material a un objeto, así como las principales propiedades de éstos. At the moment the whole object “dressed” the same color, varying only the illumination effect on its surface to provide the sense of volume. The textures add a component of credibility to objects, to… (leer más)