Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Objetos

3D Animation, Files: Change of scene objects [Blogs experimental] [Blender]

We have seen how to open new scenes (add) from a file without leaving the current session. We will now see how we can incorporate the elements of the new scenes which we. This allows multiple people to work on the same project, subsequently integrate editing objects in the same scene. Para la gestión de… (leer más)

3D Animation, Files: Abrir una escena [Blogs experimental] [Blender]

A scene contains a set of customizable variables, surroundings, items such as cameras and lights, as well as a set of objects. We can imagine a scenario of a theater with its contents: decorating elements, actors, lighting. Al saving a file in Blender, stores the entire workspace: Lights, cameras, objects, textures etc… (leer más)

3D Animation, Animation: Creating a Path [Blogs experimental] [ Blender ]

A Path is a 3D curve used to define the path to be followed by an object in an animation. Let's see how to create the curve is a guide to the trajectory of an object to animate both position and for your guidance; para ello realizaremos… (leer más)

3D Animation, Animation: Qué es un Path? [Blogs experimental] [ Blender ]

A “Path” computer is the path or direction you will find a file but what is Path animation? A Path is a 3D curve used to define the path to be followed by an object in an animation. El objeto puede mantener su orientación de forma constante o adaptarla para… (leer más)

Space [School][Experimental Blogs][Blender]

A new work of my students in the form of music video with images taken in the training course “Computer Graphics” that we are developing with the modeling and animation tool Blender. The objective set in this new training exercise was to obtain an image that serves to illustrate documents on the, including planets,… (leer más)

Postproduction: Layered separate animation

La última fase de creación de una película o documento audiovisual se conoce con el nombre de posproducción. En esta etapa se monta el material disponible y se añaden transiciones de forma que el conjunto cobra sentido narrativo, visual y auditivo. Es en esencia un ensamblaje de las “piezas” o material que se ha acumulado… (leer más)

PIXAR and jumping lamp, Luxo Jr

PIXAR

In 1986 Pixar Animations Studios produced his first animated short film, since then jumping lamp appears on your logo. Looking for this first job I have found different videos in the company of great interest, as animation “wireframe” This short, en la que no se han aplicado texturas ni iluminación a la… (leer más)

Physical Simulation: A step away from reality

First came the video cards… Ahora empiezan a aparecer nuevos chips orientados a la simulación física que pronto se convertirán en elementos imprescindibles en nuestros equipos, for both leisure and technical simulations in various disciplines. La evolución de las características de los videojuegos ha impulsado una carrera en el desarrollo de metodologías y estándares para la… (leer más)

What is a “Halo”?

Un halo es un efecto óptico causado por partículas de hielo en suspensión en la Troposfera que refractan la luz haciendo un espectro de colores alrededor de la luna o el sol.(W) The same geometry can be represented in many different ways; la mayoría de las veces usaremos la idea de una superficie envolvente del objeto para su… (leer más)