Modeling
modeling
Add prebuilt objects (primitive) and edit to give the desired shape.
Usaremos diferentes técnicas de modelado, combinándo la versatilidad de todas ellas para obtener modelos complejos.
The selection process vertices, edges and faces will transform its vertices, creating polygon meshes that describe the shape of objects.
Filiform shapes and deformations with "Lattice" allow to obtain complex objects can be animated.
Modeling
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Objects: Add and edit screens |
Objects: Edit meshes |
Objects: Selecting edition |
Simplification of Polygonal Meshes |
Objects: Edit Vertices |
Wallpaper: Christmas 2011 (II) : Glass balls |
Separate vertices : Split surfaces |
Topología dinámica en modo Sculpt |
Modifiers
Formas filiform
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Objects: Curves |
Forms threadlike animation: Tubes |
Objects: Tubes |
Create a loop |
Modelling curtains – Wave |
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Examples: Christmas Tinsel |
Examples: Árbol de navidad |
Lattice
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What is a Lattice animation? |
Modeling: Building with Lattice |
Array
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Modifiers: Array: Helical staircase |
Examples: Create a Snowflake |
Helicoide |
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Datablocks
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Outliner : Datablocks |
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Calabaza de Halloween |
Modeling Andy (Android) |
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Morphing images with Blender |
Crear nubes |
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