We will use a topical issue for our class modeled in Blender. Aprovechando las fiestas de Halloween, trataremos de modellizar una pumpkin. This page will serve as a general script for practice, giving details on other pages more specific individuals to perform operations.
The end result you can see on “Calabaza de Halloween“
The first thing we will do is search the internet to use as a model template and model following a reference on the screen.
The basic form can be obtained from a primitive sphere elemental.la: Accept the number of subdivisions that comes by default.
We will modify the way you view the field, passing as wire, to see the background image.
Selecting pairs meridians (or odd), the climb to create the “wedges” Pumpkin.
Remove part of the surface to create the eyes, nose and mouth. We can remove the vertices faces. Formerly we will increase the mesh density by any method of subdivision to increase the number of vertices and faces.
To delete a vertex or a face, you select in edit mode and the key pulsaremios “x” Add the top, selecting a curve (Alt + right mouse button)
creating a surface from the curve (F) and performing extrusions (And) and scaled (S). Group the vertices to differentiate the parts of the object.
We can extrude surfaces or solidify to give thickness to the model if desired. We will use el engine rendered so called “Cycles“. We will place one light spot inside pumpkin.. Assign the object materials, differentiating the body pumpkin serving top binding with plant.
An alternative to creating vertex groups, for this purpose, can be divide the area into simpler objects and assign material each.
Add a plano reflectante and modify the back of the stage to obscurecerlo
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