Let the modeled, in this case, a window curtains. We will see how to create a basic form as in the case will encourage the clothing Blender with simulator. To create a more realistic effect add a wind effect that gently push the curtains and we will render with cycles to see the final effect.
Start from a plane climb in edit mode to increase its size in one direction (“and”) and subdivide to have a grid of points that we can encourage.
With the selected object, Object Mode, add a modifier “Wave”
This switch will allow us to deform the mesh to create waves that simulate the folds of the curtain
The modifier is applied only in one direction (“x”) cyclically
Adjust the parameters of the wave, defining its height and frequency (distance between the ridges)
The result of the previous adjustment on the next:
See the waveform does not cover the entire surface of the plane. We will move the start time of the wave, because this is displaced in time.
The result will:
The wave evolves over time, moving in the selected direction with the speed that is defined, so we need to convert to a static mesh if we want to obtain a displacement similar to a wave in our simulation. We apply the modifier to stop acting along the animation, maintaining the current mesh deformation.
In edit mode will copy the mesh to have two curtains. Pasaremos the object mode, add a slash (cylinder) and change the position and orientation of the curtains (rotation “x” 90 ° and translational) to simulate hanging from the bar.
Hang the curtain
To simulate the curtain will use the mode “Clothing” the Blender. We will need to few anchor points that it hangs curtain rod. In edit mode select these grid points:
We enter the menu “Object Data” to create a group with these points.
First create a new group
We will change the name of the group and, the mesh vertices selecionados, vertices signaremos the group with the corresponding button.
Simulation of clothing.
To simulate the clothes will enter the Simulation menu “Physics” and select “Cloth” as we have seen in studying the basic variables cloth simulation. Activate “Pin” and select our group of vertices to simulate the curtains are fixed to your bar.
Windage
To add an effect of air movement, add a “Force Field” type “Wind”.
We will adjust essentially two aspects of the effect of wind:
- Address
- Intensity
There are many additional parameters to be studied in detail at the time. For now just upgrade your current or variable force “Strength” and rotate it to direct it towards the curtains.
The end result can be seen in the two images below, one with static curtain, in the rest position, and another moving through the force field (wind) we added.
Night Light Effect
Daylight Effect
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