Graphic PIZiadas

Graphic PIZiadas

My world is in..

Postproduction 2.49 – 2.6

Postproduction

In these pages we analyze different filters and digital techniques that can be performed on synthetic image with Blender software.

Post-production is the manipulation of digital or analog audiovisual material used for film, advertising, television shows on radio. With the development of computer, one of its largest utilities has become digital effects, but the editing and (nonlinear) the material remains its most committed.(W)

Posproducción: Animación separada en capas

Postproduction: Layered separate animation

From rendering to video editing

Digital Filters

Editor de nodos: Superposición de vídeo e imagen sintética


Node editor: Video overlay and synthetic image

Introducción a filtros digitales

Introduction to Digital Filters

Filtro Blend

Filtro Blend

splitViewer

splitViewer

Efectos: Sobel

Efectos: Sobel

Shadow blender

Shadow blender

hsl

hsl

Lens Distorsión

Lens Distortion

Blur

Blur

Separate RGB

Separate RGB

Color: Mix

Color: Mix

Editor de nodos: Chroma – Keying

Node editor: Chroma – Keying

Camera Tracking

Camera Tracking

Defocus en layers

Defocus in layers

Examples

Batelco – INFINITY : Efectos especiales

Batelco – INFINITY : Special effects

Efectos visuales: Pedro Lara VFX Artist

Visual Effects: Pedro Lara VFX Artist

Red Rover Studios : Animación 3D

Red Rover Studios : 3D Animation

MPC Prometheus VFX breakdown!

MPC Prometheus VFX breakdown!

X-Men: First Class VFX Breakdown

X-Men: First Class VFX Breakdown

V-Ray VFX Demo Reel 2010

V-Ray VFX Demo Reel 2010

Boardwalk Empire VFX Breakdowns of Season 2

Boardwalk Empire VFX Breakdowns of Season 2

ILM : Industrial Light & Magic

ILM : Industrial Light & Magic

Scanline VFX : El lobo de Wall Street

Scanline VFX : El lobo de Wall Street

Blender