Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categories Simulation

Fuego y Humo : Efecto de la resolución [Blender]

Cuando hablamos de la resolución de una imagen lo asociamos con el número de pixels de la misma.Una imagen con mayor número de puntos nos permitirá ver con mayor precisión o nitidez la escena u objeto que estemos representando.
Cuando hablamos de un proceso de simulación física también podemos utilizar el concepto de resolución para indicar la calidad o fidelidad de dicha simulación.

Human movement in animation : BioMotionLab

One of the most difficult moves to get into an animation, with sufficient realism, is that of a person walking.
There are different groups investigating on how to interact with the world of human beings, analyzing how is the sensory information processing, perception, cognition and communication.

3D Animation, Simulation : Ocean : Creation and animation [ Blender ]

ocean

Among the new features that have been added to the new version of Blender is a complete system able to reproduce the behavior of the sea, called “Ocean”.

From a calm sea with huge waves of a stormy ocean, Ocean allows a complex animation with a simple system in which we define the most representative variables of these phenomena.

3D Animation, Particles : Smoke with adaptive domains and dissemination of colors [Blogs experimental] [Blender]

Train with smoke

We have seen how to create a domain for generating smoke through a system of particles. This domain should be static before version 2.65 the Blender.

From this latest version, Available in December 2012, domains can be defined to suit the needs of a dynamic and, even, change of position in space.

New functionality includes the ability to use different types of color for each emitting smoke, which can be mixed by diffusion.

Gradually we come to a real fluid simulator.

Particle simulation: Vortex

vortex

Simulation with a particle system made with Blender. We used three issuers 20.000 spherical particles in each, issued continuously for 200 frames.

Added a vortex force “4” in the center to generate the system dynamics.

A plane crash that does not absorb energy particles to complete the stage.

Particle Systems : Emitter : Basic variables [ Blender ]

Particle System

Once the system of particles created from an object in Blender, proceed to adjust the variables that govern.

The first variable defined in an animation displays the number of particles generated in the same, and at what time and for how many frames (time).

Simulation with particle systems [ Blender ]

Particle System

The simulation with particle systems allows for complex animations of objects that respond to gravitational forces and actions as those that produces wind or a magnetic field. Blender has a numerical particle-based simulation engine.

Source : Fluid simulation with Blender

source

The fluid simulation in Blender is based on the numerical ( integration) a system of particles. The properties associated with these particles as its viscosity, mass etc create the effect that would occur in the different liquids.

High values ​​of viscosity will result simulations liquid oils and fats, while lower values ​​we provide sensations as the flow of water.

Chof ! Simulation in Blender

Water

Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..

These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.

Ocean : Simulation of a sea with Blender

ocean

Among the latest enhancements for the modeling and animation software Blender, modifier is to surfaces to simulate the behavior of an ocean.

The switch called “Ocean” different parameters to control the frequency and amplitude of the waves, Wind effects (direction and intensity) etc..