3D Animation, Particles : Smoke with adaptive domains and dissemination of colors [Blogs experimental] [Blender]
We have seen how to create a domain for generating smoke through a system of particles. This domain should be static before version 2.65 the Blender.
From this latest version, Available in December 2012, domains can be defined to suit the needs of a dynamic and, even, change of position in space.
New functionality includes the ability to use different types of color for each emitting smoke, which can be mixed by diffusion.
Gradually we come to a real fluid simulator.
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