We have seen how to create a domain to generate smoke by Particle System. This domain should be static before version 2.65 the Blender.
From this latest version, Available in December 2012, domains can be defined to suit the needs of a dynamic and, even, change of position in space.
New functionality includes the ability to use different types of color for each emitting smoke, which can be mixed by diffusion.
Gradually we come to a real fluid simulator.
Smoke Collision test from Michael Fox on Vimeo.
Last, We can see a short video that shows the usefulness of being able to move a domain, as in the case of vehicles. A very useful implementation that will begin to take advantage of version 2.65.
Testing new adaptive and moving domain features. Simulating this wide scene with the old simulator would have required thousands of cells wide domain. 🙂
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