Graphic PIZiadas

Graphic PIZiadas

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Categorías PIZiadas

Kalimba de Mr. Scruff [Blender]

A first assembly with a song in which the first rendered images of a new character that we will be presenting the possibilities of animation software are presented “Blender“. La secuencia editada ha sido especialmente trabajada los dos primeros minutos que más adelante serán reeditados para insertar las escenas que en este momento… (leer más)

Semana Santa

Easter is the annual Christian celebration of the Passion, Death and Resurrection of Jesus of Nazareth or, which equals, commemorate his last days; thus, is a period of intense liturgical activity within the various Christian denominations. Starts on Palm Sunday and ends on Holy Saturday, aunque su… (leer más)

What is LOD?: Level Of Detail

The realization of complex scenarios and games with high realism demands the use of sophisticated techniques that avoid saturating the bandwidth available on graphics cards.

Reducing the number of polygons to represent one of the priority objectives for improving performance.

Una técnica que permite representar un objeto con un número de polígonos que depende de la distancia del objeto al punto de observación se denomina LOD (Level Of Detail)

En este artículo profundizaremos en estos conceptos que permiten optimizar la representación de complejas escenas con gran realismo.

Definiendo la Realidad Virtual ¿Qué es?

Definition of Virtual Reality (RV) What is Virtual Reality? How can we define something that in itself is contradictory?: ¿The Virtual Real? Un paradigma que evoluciona desde su nacimiento incorporando nuevos recursos y nuevos interrogantes asociados a ellos no tiene fácil conceptualización y, accordingly, its definition is subject to further revisions. Existen multitud de… (leer más)

Avatar: Programming of Autonomous Characters

The current lineup of the characters autonomous avatars, to generate dynamic virtual worlds, every day, represent everyday reality or fantasy with great fidelity and realism. Structured models to implement autonomous characters recreation simulations and virtual worlds ( game programming, movies… ) they are based on different strategies… (leer más)

Las Fallas, SGAE and our mourning

By the mid-eighteenth century, failures were a simple celebration included in the program of events typical of the feast of St. Joseph (19 March). As day 18 in some urban routes appeared rompers hung in the middle of the street from window to window, or small platforms placed next to the… (leer más)

Metaballs

To represent objects in 3D animations, are typically used a set of surfaces formed by triangles or quadrilaterals (quads), on which textures are applied to create the relief effect. There are other techniques used also implied less known. Metaball is the name of a technique by computer graphics to simulate organic interaction between different n-dimensional objects (mixing as mercury droplets over the surface) and was invented by Jim Blinn to early 1980.