PIZiadas gráficos

PIZiadas gráficos

Meu mundo está dentro.

Big Catch [ Animação ]

Big catchQuando um pescador decide relaxar na primavera, Eu não posso imaginar que vai fazer a captura de sua vida.

Este simple argumento, refletindo, sem dúvida, os desejos de qualquer pescador, servir nesta discussão amigável animação por computador curto.

Feito com “Maia” e “Renderman/Mental Ray”, es otro claro ejemplo en el que destacamos la fuerza de un guión simple en una divertida producción.

mental ray es un motor de render, desarrollado por Mental images en Berlin (Alemanha). Es uno de los pocos motores desarrollados en Europa que compiten con los desarrollados en EEUU o Canadá. Su competencia directa es Renderman. Mental ray esta integrado en la mayoría de los paquetes 3D profesionales:(W)

For you animation buffs out there, the modelling and animation tasks were all done in Maya. The rendering was done using Renderman/Mental Ray and for the effects like the water dripping off the shark (a very good effect too, water is hard to do!) there were some specially made scripts by film maker Moles Merlo who lives in Paris. Shake was used for the Compositing.

Watch this one to the end – you will, we can almost guarantee you’ll love this (and yes, it is more than suitable for children and work throughout). ~webphemera

// 3D : Maia
// Composição : Shake
// Música : Baptiste Thiry
// Shark voice : Rachel Chapiteau

THE BIG CATCH (2010) 04:16 | Animação – Comedy
Produced Independently by Imarges Studios & Moles Merlo.

CREDITS: Directtion, CG Animation, Sound Design by Moles Merlo. Music by Baptiste Thiry. Shark Voice Scream by Rachel Chapiteau. Additional Support by Nicolas Cheutin, Nicolas Songeons, Shim Yamagutchi.
Software used for animation & 3D – Autodesk Maya and Shake for compositing.

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