Graphic PIZiadas

Graphic PIZiadas

My world is in..

Node editor: Color: Mix [Blender]

Color_MIXOne of the most used items in the node editor is what allows you to merge or combine two images: Node “MIX”.

With this node you mix a base image (connected to the input of the upper), a second image (bottom entry), operating on individual pixels and corresponding in the two images. The way it produces the output image is determined by the option checked in the dropdown menu.

To add a blend node select:

Add->Color->Mix

Size (output resolution) the image produced by the joining node is the size of the base image. The alpha transparency value and channels “The” mix well.

copo_nieve_realista

copo nieve

muneco_Nieve

Snowman Snow

We will use previous images to illustrate the way in which the node acts “Mix”. To do this we will need two input nodes with images, node “Mix” and a viewer where we can see the result in each case study:

Esquema_uso_color_Mix

Importantly, the overall result will be different depending on which is the base image and which the secondary, which is determined by the order of the node connection Mix (upper or lower connector yellow).

The value “Fac” factor indicates the mixture of the two images. This can be defined by a picture or a map of values, such as a mask or a depth map.

Color_MIX_Mix_A Color_MIX_Mix_B
The connection sequence determines which image is the base and which is superimposed

Image blending options

There are sixteen total mixing options:

Mix: Mixture

The background pixel is covered by the foreground with alpha values.

Color_MIX_Mix

Color MIX : Mix

Add: Add


The pixels are added. Fac. controls the amount of the second shot to add image. It offers a brilliant result. The result is opposite to subtract mode “subtract”.

Color_MIX_Add

Color MIX : Add

Subtract: Subtract


The pixel values ​​are subtracted from each. A result of the dark.
It can be considered as opposed to adding “Add”.

Color_MIX_Subtract

Color MIX : Subtract

Multiply: Multiply


Returns a result darker than either of the pixels in most cases (except one of them is equal to white = 1). Completely white layers do not change them substantively. The black layers give black result. In this case we can say that is opposite screen mode “Screen”.

Color_MIX_Multiply

Color MIX : Multiply

Screen: Screen


The pixel values ​​are inverted and multiplied by itself, the result is again reversed. This returns a brighter than the input pixels in most cases (except one of them is equal to 0). The black layers do not change the background (vice versa) – completely white layers give white result.
“Opposite” Multiply mode “Multiply”.

Color_MIX_Screen

Color MIX : Screen

Overlay: Superposition


A combination of display mode and Multiply mode, depending on the base color.

Color_MIX_Overlay

Color MIX : Overlay

Divide: Divide


The background pixel (top connector) is divided by the second image: if it is white (= 1,0), the first is not changed, the darker the second, brighter the result (division by 0,5 – Medium gray ! – is the same as multiplying by 2,0), if the second is black (= 0.0, since division by zero is impossible), Blender no change el pixels fund.

Color_MIX_Divide

Color MIX : Divide

Difference: Difference


The pixels are subtracted from each, and the absolute value (the possible values ​​are negative). So, the result shows the distance between the two parameters, black for matching colors, white to opposite colors (one is black, other white). The result looks a bit odd in many cases.

This mode can be used to invest part of the base image, and to compare two images (black results if they are equal), such as a mask for extracting an image.

Color_MIX_Difference

Color MIX : Difference

Darken: Obscure


The pixels are compared with each other and selects the smallest value. Completely white layers do not change the background color, color and black layers give black result.

Color_MIX_Darken

Color MIX : Darken

Lighten: Lighten


Both parameters are compared with each other and take the most. black color layers do not change the image and the white layers give white result.

Color_MIX_Lighten

Color MIX : Lighten

Dodge: Dodge


Operation is performed between the brightness of the image based on the gradient (variation) in the other. The results are seen in the lighter areas of the image where the slope is whiter. Use the Fac. to control the amount of the slope affecting the operation.

Color_MIX_Dodge

Color MIX : Dodge

Burn: Burn


Darken a pixel based on the gradient of another lighting. It results makes the picture darker.

Color_MIX_Burn

Color MIX : Burn

Color: Color


Adds color to each pixel, staining the whole with the color of the second image. Use this option to increase the tone of an image.

Color_MIX_Color

Color MIX : Color

Value: Valor HSV


The RGB values ​​of the pixels are converted to HSV values. Both pixel values ​​are mixed, and the hue and saturation of the base image is combined with the value of the image used for the mixture and converted back to RGB.

Color_MIX_Value

Color MIX : Value

Saturation: HSV Saturation


The RGB values ​​of the pixels are converted to HSV values. The saturation of the pixel is mixed, and hue and value of the base image is combined with the saturation of mixed and subsequently converted back to RGB format.

Color_MIX_Saturation

Color MIX : Saturation

Hue: Color HSV


The RGB values ​​of the pixels are converted to HSV values. Both pixel tone mix, and the value and saturation of the base image is combined with mixed color and is converted back to RGB format.

Color_MIX_Hue

Color MIX : Hue

Blender Tutorial