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Graphic PIZiadas

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3D Animation, introduction to the interface [ Experimental Blogs ] [ Blender ]

In the last article we showed some of the capabilities of Blender as a tool for animation production. In this new installment began to explore the software to learn how to use. The first thing to do is to understand the “UI” for how to structure the screen and what has built the application menus.

Have you installed the software? It is best to be doing the same exercises suggested in the tutorials that will be showing in this and the next installment.

  • Installing Blender

We have already mentioned that to install Blender also need to install Python. The following links allow to obtain the corresponding installers make the necessary changes in the system for the efficient execution of the application:

Official Web Blend

Web oficial Python

The installation order is not relevant, I've downloaded the windows version 32 first, and I run the installer. Automatically informs me of the need Python and opened a new browser window that has agreed to the new download site.

Once installed Python, without system reboot, application was successful from direct link generated on the desktop (recommended to enable this option).
It is available aquí on installation.

  • A first contact with the window system

When you first run the application we find a series of windows and icons that we can discourage some given its complexity and the initial lack we have.

Let us not be discouraged ! Our goal is to go shelling the system and gradually knowing the rich functionality offered; want to create complex models and the tool must have a large set of functions that facilitate the work we.

There are differences between the different versions of Blender. In particular versions 2.4x (Here we see the 2.49) and from the 2.5x or 2.6x differ substantially, although the concepts are almost identical. The important thing is to understand the ideas and then locate where they are.

Begin to explore the application.

There are three distinct areas, three windows configurable (we will see later) with different functionality:

Window main menu: Located on the top (version 2.49)

and version 2.64

menu principal

3D scene window: Located in the central region

Toolbox: Located at the bottom in version 2.49

And on the right side in the version 2.64

Ventana de herramientas

I leave a first exercise to start interacting with basic level implementation, object selection is performed with the right mouse button and enter the key using “Alt” to change the display. These are exercises that allow us to gradually get to know how to work; are not complex or provide too much information and try to go so motivating approaching the essence of the program.

I recommend you consult practice this page Book “Basics of 3D Image Synthesis. A Practical Approach to Blender” to expand and complete the exercise.

Did you get it or have any questions? You can leave your comments or your questions in the blog, serve other visitors to share their experience and try to answer in a clear and accurate.

Estimated time activity: Between one and two hours.

Tutorial made for version 2.49b
3D Animation and Character Animation Software: Blender
Blender User Interface Tutorial (in English)
Interface concept (English video)
Basics of 3D Image Synthesis. A Practical Approach to Blender (Book free dissemination)
Movies developed with open source software (open source) with illustrative videos
Blender (Wikipedia)

Teclado: Features and Shortcuts (image)
Teclado: Allocation (Explanation functions)

Blender Tutorial