Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..
These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.
To initiate us into these modules we access the Physics menu:
Upon entering this menu, obtain the physical simulation options:
For example, if we want to simulate water or any other fluid, must select an object and click on the button “Fluid”. Need different objects to the scene. The most basic will be:
- Domain: Region in which the fluid will develop simulation
- Fluid: object that behaves like a liquid. It must be within the domain
- Barriers: Elements that interact with the fluid
Other elements can provide a constant flow of fluid “Inflow” or serve to remove, as a sink, “Outflow“. The parameters that govern the detailed simulation when studying fluids in particular.
The simulation can be done by eye or with great realism and accuracy, using in each case more or less computational resources. Calculation processes are often slow in normal hosts.
The following example is rendered with Cycles.
Must be connected to post a comment.