Graphic PIZiadas

Graphic PIZiadas

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Categories Simulation

Fuego y Humo : Efecto de la resolución [Blender]

Cuando hablamos de la resolución de una imagen lo asociamos con el número de pixels de la misma.Una imagen con mayor número de puntos nos permitirá ver con mayor precisión o nitidez la escena u objeto que estemos representando.
Cuando hablamos de un proceso de simulación física también podemos utilizar el concepto de resolución para indicar la calidad o fidelidad de dicha simulación.

Europe 24 : Viewing 24 European air traffic hours

You know how many aircraft ply European airspace on any given day of summer?
What are the main points of departure and arrival of these 30.000 aircraft?
The importance of communication and trade between countries can be glimpsed in this fascinating simulation created from actual radar data, in which the movements of the aircraft are displayed accelerated 1440 times.

Human movement in animation : BioMotionLab

One of the most difficult moves to get into an animation, with sufficient realism, is that of a person walking.
There are different groups investigating on how to interact with the world of human beings, analyzing how is the sensory information processing, perception, cognition and communication.

NASA Initiative to recover asteroids

The future plans of NASA we show possible advances in aerospace technology hardly imaginable today.

The Multimedia Gallery NASA can see ideas of what might be future developments of this agency.
An interesting initiative seeks to develop a spacecraft capable of recovering asteroids and lunar orbits take them to where it is possible to study the effect displaced astronauts.

3D Animation, Particles : Smoke with adaptive domains and dissemination of colors [Blogs experimental] [Blender]

Train with smoke

We have seen how to create a domain for generating smoke through a system of particles. This domain should be static before version 2.65 the Blender.

From this latest version, Available in December 2012, domains can be defined to suit the needs of a dynamic and, even, change of position in space.

New functionality includes the ability to use different types of color for each emitting smoke, which can be mixed by diffusion.

Gradually we come to a real fluid simulator.

Particle simulation: Vortex


Simulation with a particle system made with Blender. We used three issuers 20.000 spherical particles in each, issued continuously for 200 frames.

Added a vortex force “4” in the center to generate the system dynamics.

A plane crash that does not absorb energy particles to complete the stage.

Particle Systems : Emitter : Basic variables [ Blender ]

Particle System

Once the system of particles created from an object in Blender, proceed to adjust the variables that govern.

The first variable defined in an animation displays the number of particles generated in the same, and at what time and for how many frames (time).

Simulation with particle systems [ Blender ]

Particle System

The simulation with particle systems allows for complex animations of objects that respond to gravitational forces and actions as those that produces wind or a magnetic field. Blender has a numerical particle-based simulation engine.

Drops [ image ] [ Blender ] [ Cycles ] [ Wallpaper ]


Unas gotas de agua sirven para crear esta imagen, wallpaper format, realizada con el simulador de fluidos de Blender, renderizadas con Cycles.

A global illumination and materials “Glass” with a different refractive index for the container (pool) and the contents (water) along with a textured base with a grid that allows for an interesting optical distortion effect.

Source : Fluid simulation with Blender


The fluid simulation in Blender is based on the numerical ( integration) a system of particles. The properties associated with these particles as its viscosity, mass etc create the effect that would occur in the different liquids.

High values ​​of viscosity will result simulations liquid oils and fats, while lower values ​​we provide sensations as the flow of water.