Graphic PIZiadas

Graphic PIZiadas

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Morphing Phases [ with Squirlz Morph ]

We have seen What is morphing and how to make a morphing of two images using a tool (Squirlz Morph). Let's delve into the control of the tool analyzing the two main stages that comprise such a mutation effect to another image.

In a morphing combine two fundamental transformations: A cast of colorful images and a deformation which allows the transition from one to another.

Let's separate the different transformations conceptually to understand the mechanism, while we do some simple examples to illustrate the process. For example, we will first a morphing between two identical images arranged in two different positions of the screen.
Recall that the image files must have the same size. A set of simple learning art images are provided progressively. We recommend you save images to your local hard disk “play” them:


If we use the two upper images and apply the transformation without pointing checkpoints, as a result obtain a classic fading between two images. The resulting effect can be observed in the following animation:

If we add control points, for example one in each of the corners of the rectangle, a deformation of the resulting image occurs, generating a “mutation” between the two rectangles. This deformation can be performed keeping fixed the edges of the image or allowing movement;

To freeze or unfreeze the edges of the image use the icon. If we recalculate the animation in either case we can see the differences:

If allowed free movement of the edges of the image, we set a minimum of four control points to define the transformation.

When do the morphing, it is possible to separately control both the movement and the molten images. You can determine when to start each of these effects, its duration and the degree of smoothness with which these operations are performed, getting more precise control of the final result.

To access the graphical controls that enable fine adjustment of the transformation, select the menu “Morph”, and in the latter option “Advanced Mix”

When choosing “Advanced Mix” have access to a new menu with the appropriate options for adjusting, divided into two groups: Fade y Warp, controlling the melting and deformation separately.

To “play” these functions we can go progressively complicated transformation, first introducing deformation complex objects and then the mutation between colors.

A collection of simple figures are provided to exercise them. You can switch from one to another in any order, depending on whether we want to analyze only the deformation or melt.

An example of transformation with the previous images:

As a more elaborate example of a case is presented morphing between multiple chained images.

In case you want to make the morphing among multiple images chained, we have previously charged, we can define them by selecting from the menu “Imagen” option “Animation Order”

This option leads to a new menu where you define that order processing.

Do we practice a little?