Graphic PIZiadas

Graphic PIZiadas

My world is in..

Synthetic image categories

3D Animation, Crear y Ventanas asignar Views [ Blogs experimental ] [ Blender ]

We know how to basically set the windows system. Our goal in this new delivery of training materials for learning 3D animation tool Blender, is to differentiate between different types of views available and their relationship or of the differentiation “camera”. Vistas de las perspectivas Estamos trabajando en un sistema… (leer más)

Filiform Hair and Forms: Real-time programming

The scheduling of applications that allow animations or simulations run in real time faces in most cases to complex problems that treat a large number of data; cuanto mayor realismo se pretenda obtener, mayor “coste computacional” será necesario. El desarrollo de nuevas técnicas de programación es un área de… (leer más)

3D Animation, windows interface [ Blogs experimental ] [ Blender ]

In the previous article, 3D Animation, introduction to the interface, we began exploring the interface. Hemos visto varios ejemplos sencillos que nos empiezan a mostrar la capacidad de producción que nos facilita el programa Blender.Continuamos la introducción a esta potente herramienta de animación 3D viendo cómo podemos modificar el sistema de ventanas para adaptarlo a nuestra forma… (leer más)

Kalimba de Mr. Scruff [Blender]

A first assembly with a song in which the first rendered images of a new character that we will be presenting the possibilities of animation software are presented “Blender“. La secuencia editada ha sido especialmente trabajada los dos primeros minutos que más adelante serán reeditados para insertar las escenas que en este momento… (leer más)

Pixels Vs Voxels

The mixture of real image and image synthesis is usually performed in camouflaging the latter finding a deception of the senses. The integration is to make real what does not exist or is too complex to obtain.
Another way to use the image synthesis is enhance it by giving his own role; Using vivid colors and strong reflection that accentuates the plastic aspect of the production of synthesis we artworks as accompanying this article.

Perlin Noise: Pseudorandom functions for terrain generation

The creation of virtual environments requires the modeling of large amounts of training data for different scenarios recreate surfaces. The fractal nature of our world allows the use of various mathematical functions for the automation of these tasks. Trees, land, clouds, fire etc.. are built with different techniques many of them based… (leer más)

Sleep Away de Bob Acri. Sphere and Plane with Raytracing [ Blender ]

Bob acri

A relaxing musical composition is the basis to support a minimalist dance between a sphere and a plane.

A very simple yet progressive rendering in all its complexity, in which the “Raytracing” He brings his peculiar brilliance to the scene that is synchronized with the music.

A didactic example of the possibilities of animation software “Blender” in a small fragment that can be built in a weekend.

Semana Santa

Easter is the annual Christian celebration of the Passion, Death and Resurrection of Jesus of Nazareth or, which equals, commemorate his last days; thus, is a period of intense liturgical activity within the various Christian denominations. Starts on Palm Sunday and ends on Holy Saturday, aunque su… (leer más)

Pixel: That great unknown

En este artículo se analiza el concepto de “píxel gráfico” desde diferentes perspectivas, aportando reflexiones y enlace con diferentes disciplinas; Pensamientos interconectados a través de su estudio durante años de aprendizaje en el mundo gráfico. Al ser propuesta como redacción libre, It is approached from a relaxed speech without losing the rigor that grants… (leer más)

What is LOD?: Level Of Detail

The realization of complex scenarios and games with high realism demands the use of sophisticated techniques that avoid saturating the bandwidth available on graphics cards.

Reducing the number of polygons to represent one of the priority objectives for improving performance.

Una técnica que permite representar un objeto con un número de polígonos que depende de la distancia del objeto al punto de observación se denomina LOD (Level Of Detail)

En este artículo profundizaremos en estos conceptos que permiten optimizar la representación de complejas escenas con gran realismo.

Definiendo la Realidad Virtual ¿Qué es?

Definition of Virtual Reality (RV) What is Virtual Reality? How can we define something that in itself is contradictory?: ¿The Virtual Real? Un paradigma que evoluciona desde su nacimiento incorporando nuevos recursos y nuevos interrogantes asociados a ellos no tiene fácil conceptualización y, accordingly, its definition is subject to further revisions. Existen multitud de… (leer más)