Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Iluminación

What is a “Halo”?

Un halo es un efecto óptico causado por partículas de hielo en suspensión en la Troposfera que refractan la luz haciendo un espectro de colores alrededor de la luna o el sol.(W) The same geometry can be represented in many different ways; la mayoría de las veces usaremos la idea de una superficie envolvente del objeto para su… (leer más)

Wallpaper: Christmas (IX) Bright [Imagen 1280×1024]

A brilliant is a diamond or other gemstone, cortado en forma con multiples facetas particular para tener un Brillo excepcional. Se forma la la asemeja of un cono y retorno of LUZ proporciona Maximo en la parte superior del diamante.(W) Continuamos con la serie of simbólica of fondos escritorio (WallPapers) basada en los conceptos navideños. The… (leer más)

3D Animation, Examples: Christmas Tinsel [ Blogs experimental ] [ Blender ]

Modeling an object in Blender can be addressed with different editing techniques. In this case we use from curves to define their shape. We will approach the problem in three development activities:

Create a tube of great length and small diameter of the object form the basis.
Addto its surface “strips” or “by” that give it its characteristic shape.
Assign the material and define the characteristics of illumination for visual effect we seek.

Wallpaper: Christmas (VI) Glass [Imagen 1280×1024]

The material provides quintessential reflection and glare is the crystal. The new wallpaper that today I leave on this page was inspired by this material. The glass in Blender simulation is very realistic and this has been compounded by the effect of the Christmas tinsel. A… (leer más)

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)

3D Animation, Lights: Lighting with Textures [Blogs experimental] [Blender]

Similarly to the textured object, light sources can change the color of the light they throw on the basis of the application of patterns textures. The method for allocating texture patterns to a light source does not differ from that used for an object, sin embargo su aplicación puede… (leer más)

3D Animation, Lights: Shades [ Blogs experimental ] [ Blender ]

The lights and the shadows they cast on objects, are fundamental elements of an animation scene. Their use should be adjusted fineness since they are a source of a significant increase in computational complexity. Algunos sistemas limitan el número de puntos de iluminación ya que pueden llegar a saturar la capacidad de… (leer más)

Visual Introduction to Shaders and lighting models [ Blogs experimental ] [ Blender ]

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene. We must distinguish between two different aspects when it comes to study in detail the process of image creation, from the point of view of the software to… (leer más)

3D Animation, Shading: Parámetros de las Texturas [Blogs experimental] [Blender]

Some textures can work a lot of concepts widely used in the synthesis imaging. The seeing practically introduce some illustrative examples, but we can go making classifications to help us structure this rich variety of possibilities offered. After adding a texture, we adjust the various parameters… (leer más)