Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Texturas

3D Animation, Shading: Parámetros de las Texturas [Blogs experimental] [Blender]

Some textures can work a lot of concepts widely used in the synthesis imaging. The seeing practically introduce some illustrative examples, but we can go making classifications to help us structure this rich variety of possibilities offered. After adding a texture, we adjust the various parameters… (leer más)

3D Animation, Shading: Add Textures to Material [Blogs experimental] [Blender]

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Hemos visto como editar o añadir un material a un objeto, así como las principales propiedades de éstos. At the moment the whole object “dressed” the same color, varying only the illumination effect on its surface to provide the sense of volume. The textures add a component of credibility to objects, to… (leer más)

3D Animation, Objects: Edit meshes [Blogs experimental] [ Blender ]

The editing in Blender allows, from the basic primitives (sphere, plane, cone…) generate complex surfaces recreate the objects we use in our animations.

The editing process is outlined in a reduced set of actions that are repeated until starting to approximate the surface to the object desired:

Morphing: Brad Piziadas [ with Squirlz Morph ]

After delivery “Morphing Phases [ with Squirlz Morph ]” in which I have set an example of morphing with Maria Teresa Fernandez de la Vega. After messing originated with my coworkers, I can not stop putting other a little more seductive, con Brad Pitt. Sobran las palabras Y… (leer más)

How to Make a Morphing two images [with Squirlz Morph]

Después de ver qué es un morphing, we will perform a complete example, from downloading the software to the production of the image file with the sequence calculated. In this example, let the basic sequence for creating a “morphing” between two images. Existen muchas aplicaciones que facilitan la tarea de creación de… (leer más)

What is Morphing ?

Classically known “Morphing” to a technique of digital image manipulation that allows a controlled transition animation-- two different images. The transformation required for its calculation is done in the so-called “space ratio”. A generalization of the concept of morphing in the “Object Space” es la transformación de un… (leer más)

3D Animation, Objects: Add and edit screens [Blogs experimental] [ Blender ]

Un programa de modelado y edición de imagen sintética parte de un conjunto de objetos elementales denominados “graphics primitives” que mediante la edición de sus vértices, edges or faces, permite la creación de modelos con formas complejas.

3D Animation, Lights: Tipos [Blogs experimental] [Blender]

One of the most important aspects in creating an image synthesis is the definition of the elements that illuminate the scene. Blender allows you to define different objects that add lighting to the objects that make up a scene. We will introduce the different types of lights and their basic characteristics, en una primera… (leer más)

3D Animation, Shading: Material Properties [Blogs experimental] [Blender]

Continue advancing basic concepts as applied. The appearance of the object is created from a few values ​​that describe a model that has been growing in complexity as tools have been developed increasingly comprehensive. El color del objeto es una propiedad que puede referirse a diferentes… (leer más)

3D Animation, Files: Save the scene [Blogs experimental] [Blender]

When we spent several hours preparing a model usually stored in files with the same backup in case the program “hangs” leaving for work or just to continue the work later and archive different versions. Todos hemos perdido datos en algún momento y nos ha tocado repetir el trabajo con la sobrecarga que eso… (leer más)