One of the most difficult moves to get into an animation, with sufficient realism, is that of a person walking.
There are different groups investigating on how to interact with the world of human beings, analyzing how is the sensory information processing, perception, cognition and communication.
BioMotionLab graphically presents different experiments, among which we find an interesting simulated gait of a person according to their sex, weight, emotional state etc…
Do you know what “biological motion” is? I am considered an expert on biological motion perception but I am not entirely sure myself where to use the term and where not to use it. No question, biological motion is a super interesting thing. But also a very diverse one.
We can also see the experiment with a cover “skeleton” the so-called WebGL Walker, where you can experience varying the different parameters characterizing the model. A space where we can learn to refine our models motion animation.
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