Graphic PIZiadas

Graphic PIZiadas

My world is in..

Archivo de julio 2010

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)

Percepción: Leyes de la Gestalt

Among the theories that have been developed around the sense of sight, are of special interest are those that are included under the so-called “Gestalt Theory”, which highlights a set of laws that structure the cognitive process which takes place during the decoding of the information you give us light.

Raytracing Images: RGB [Blogs experimental] [Blender]

Blender utiliza el modelo aditivo de luz para el tratamiento del color. Therefore used three “channels” (RGB ,Red, Green, Blue) with primary colors. There is another model, complementary to the previous, which is used to study painting, and you can experiment by mixing the colors of the clay, painting etc.; cada… (leer más)

OPTIMULA 2010

Optimula competition 2010, promoted by the Polytechnic University of Madrid, It is a team competition for undergraduate students in Spain consisting of solving a problem using two techniques: optimization and discrete event simulation. Se puede obtener más información en las páginas oficiales de Optimula 2010… (leer más)

3D Animation, Lights: Lighting with Textures [Blogs experimental] [Blender]

Similarly to the textured object, light sources can change the color of the light they throw on the basis of the application of patterns textures. The method for allocating texture patterns to a light source does not differ from that used for an object, sin embargo su aplicación puede… (leer más)

3D Animation, Lights: Shades [ Blogs experimental ] [ Blender ]

The lights and the shadows they cast on objects, are fundamental elements of an animation scene. Their use should be adjusted fineness since they are a source of a significant increase in computational complexity. Algunos sistemas limitan el número de puntos de iluminación ya que pueden llegar a saturar la capacidad de… (leer más)

Visual Introduction to Shaders and lighting models [ Blogs experimental ] [ Blender ]

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene. We must distinguish between two different aspects when it comes to study in detail the process of image creation, from the point of view of the software to… (leer más)

200 Tickets: Dance! with p'alante and Blender

With this entry are 200. Seis meses de blog que celebramos con un tema del último disco de P’ALANTE y unos renderizados hechos con Blender: “Reflections” as the title indicates, they reflect the theme of the same. “Within four walls” es el título del disco y el tema utilizado se denominaCanción desesperada”. 17 topics… (leer más)