Graphic PIZiadas

Graphic PIZiadas

My world is in..

Archivo de marzo 2012

El plugin “WordPress.com Popular Posts” ahora con “Thumbnails”

topPost_Thumbnail

Entre los widgets que pueden completar nuestro blog se encuentra “WordPress.com Popular Posts”, con el que podemos mostrar aquellas entradas que tienen más tráfico.
Since version 2.6.0 supports incorporate an image “Thumbnail” associated with each of the entries shows popular. We can also accompany a brief summary of the input and the number of visits.

Ocean : Simulation of a sea with Blender

ocean

Among the latest enhancements for the modeling and animation software Blender, modifier is to surfaces to simulate the behavior of an ocean.

The switch called “Ocean” different parameters to control the frequency and amplitude of the waves, Wind effects (direction and intensity) etc..

Sony Realtime Projection Mapping “Great films fill room”

filled room

The immersive virtual reality systems are in a stage of development which ensures a promising future in the world of entertainment, Training and Simulation.

The use of multimedia devices and positioning technologies integration, interaction and projection are leading to interesting demonstrations of the power of these technologies.

In memoriam : Jean Giraud : Moebius

moebius

A mosaic with some of the most iconic images of the great comic artist Jean Giraud, Moebius, died at the 73 age. A master draftsman who illustrated our dreams with his fictional characters set in worlds past and future. Adios Mr. “Provides”, we have your work and your memory, your… (leer más)

Whodunnit? Test percepción

perception

These days I'm doing a scientific experiment about perception; a colleague has sent me this video that shows that sometimes (mostly) not find what you are looking for but can not have it in front.

A funny video that makes us perceive clearly how difficult it is to appreciate our surroundings in detail.

Mapas de normales : bump mapping : Mapeado topológico

texture_bump_mapping_botones_smooth_150

In computer animation the number of surfaces in the scene greatly influences the time of computation (rendering) de la SMA.

A technique for simulating on a flat surface roughness is called “Bump mapping”; comprises applying a texture to the surface to modify the direction of the normal to the same, influencing the calculation of shading algorithms (Shading) applied during image rendering, without changing the topology.

Figure impossible [ Imagen ] [ wallpaper ]

Figure impossible

The so-called impossible figures can be a pleasant pastime in the study of geometry.
Its construction using a modeling tool such as Blender, is an interesting exercise in application of the concepts studied in the prospects.

Debetener What form and what point of view is to be used to create the misleading appearance? An optical illusion can fool our senses.