Graphic PIZiadas

Graphic PIZiadas

My world is in..

joju

José Juan Aliaga Maraver Profesor del Departamento de Vehículos Aeroespaciales (DVA) Polytechnic University of Madrid. Has been Deputy Director of the Dept.. DVA for 10 years old(Acting Director 9 months) Coordinator of the group's educational innovation Visual Graphics Group (VGG) since inception. He is coordinator of testing Drafting of PAUs (Selectivity) Madrid. Colaborador de la URJC y el centro de Biotecnología de la UPM Coordinador de las asignaturas de Dibujo del Master de formación de profesorado de la UPM.
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Entries marked as Joju

Morphing: Brad Piziadas [ with Squirlz Morph ]

After delivery “Morphing Phases [ with Squirlz Morph ]” in which I have set an example of morphing with Maria Teresa Fernandez de la Vega. After messing originated with my coworkers, I can not stop putting other a little more seductive, con Brad Pitt. Sobran las palabras Y… (leer más)

All With Guatemala

All are with Guatemala, and our friend RC reminds us that need our help and solidarity. On his blog you can see first hand the situation in the country. Animo Guatemala! Guatemala, un país con esperanza Capsulas de información Generosidad LOS FAMOSOS AGUJEROS DE LA ZONA 6 (2007) AND AREA 2 (2010) VICTIMS!…MANY HANDS WORK FOR GUATEMALA… (leer más)

How to Make a Morphing two images [with Squirlz Morph]

Después de ver qué es un morphing, we will perform a complete example, from downloading the software to the production of the image file with the sequence calculated. In this example, let the basic sequence for creating a “morphing” between two images. Existen muchas aplicaciones que facilitan la tarea de creación de… (leer más)

What is Morphing ?

Classically known “Morphing” to a technique of digital image manipulation that allows a controlled transition animation-- two different images. The transformation required for its calculation is done in the so-called “space ratio”. A generalization of the concept of morphing in the “Object Space” es la transformación de un… (leer más)

3D Animation, Objects: Add and edit screens [Blogs experimental] [ Blender ]

Un programa de modelado y edición de imagen sintética parte de un conjunto de objetos elementales denominados “graphics primitives” que mediante la edición de sus vértices, edges or faces, permite la creación de modelos con formas complejas.

3D Animation, Lights: Tipos [Blogs experimental] [Blender]

One of the most important aspects in creating an image synthesis is the definition of the elements that illuminate the scene. Blender allows you to define different objects that add lighting to the objects that make up a scene. We will introduce the different types of lights and their basic characteristics, en una primera… (leer más)

Pacman & Hair

Ago 30 years after the creation of one of the most friendly computer games and addictive: Pacman, and you have a video tribute of a program I made hair adding these unique characters. Cosas de la técnica. Google le ha realizado su clásico homenaje, aunque en este caso un poco más elaborado que… (leer más)

3D Animation, Shading: Material Properties [Blogs experimental] [Blender]

Continue advancing basic concepts as applied. The appearance of the object is created from a few values ​​that describe a model that has been growing in complexity as tools have been developed increasingly comprehensive. El color del objeto es una propiedad que puede referirse a diferentes… (leer más)

3D Animation, Files: Save the scene [Blogs experimental] [Blender]

When we spent several hours preparing a model usually stored in files with the same backup in case the program “hangs” leaving for work or just to continue the work later and archive different versions. Todos hemos perdido datos en algún momento y nos ha tocado repetir el trabajo con la sobrecarga que eso… (leer más)

3D Animation, Shading: Edit or Add a Material [Blogs experimental] [Blender]

La textura más simple que se puede utilizar en un objeto es una imagen sobre su superficie, sustituyendo el color liso del objeto por los correspondientes de la imagen utilizada. To add an image to the surface of an object you will have to enter the mode of editing of materials and add textures, para ello tendremos… (leer más)