Graphic PIZiadas

Graphic PIZiadas

My world is in..

Rocket [ #Animated GIF ]

A new year animated sequence as, modeled and animated with Blender and edited with GIMP to generate the file in gif animated.

The set is a rocket based on preliminary designs ARIANE 6; in this picture we can sense the movement of the rocket moving in reverse environmental elements (in this case a pair of clouds).

3, 2, 1 … [ Blender ] [ School ]

After the introductory course to Blender animation synthesis we have done in the first quarter, of a 25 hours, my students begin to finish their coursework.
Some of these works, addition to the technical quality of their models and animations, have an issue that we were pleasantly surprised by its plasticity and good work.
Alberto García Alcázar has made this video entirely with Blender, editing it with sound effects that help to strengthen each of the scenes.

Butterfly [ Blender ] [ Wallpaper ]

A new exercise for our basic modeling classes Blender.

In this case performing a scene is proposed with a butterfly and grass, that can serve to editing a plane to form the wings, applying a texture map to assign colors using a particle system to complete the stage.

From rendering to video editing

Once generated models that form the scene in an image sequence synthesis, different stages are working to get the final result in video form.

The calculation process of each of the images of the sequence, rendering, can be performed with various more or less costly techniques calculation time.

Animating clouds [ Blender ]

We have seen how we can create simple clouds. Can we use this technique to our animations? What will they look like in a sequence? Not the same generate a static image that build a more or less complex animation. Along with the aesthetic aspects exist that will give credibility and continuity to the sequence, so we must consider whether the application we are using is or is not valid for our purposes.
We proceed thus to encourage elementary form clouds, simply changing their position and size relative to display the effect that can be obtained.

Simple Clouds [ Blender ]

Today we reviewed an interesting work of one of my students publish later: launching a rocket to the launching of a satellite.

One of the aspects that most caught my attention was the effect of clouds that has incorporated; always learn solutions that bring their projects to generate. In this tutorial we will see a simple technique to represent clouds.

Luz Spot con Halo [ Blender ]

One of the most complex to generate a synthetic image issues is to get the level and desired lighting effect, because it changes the colors and even alter the appearance of the forms on the scene.

The lighting effects that occur in environments with participating media (specks of dust, water droplets suspended. … ) under conditions of high light intensity at the focus or point of light, Blender can be simulated by using “Buffers” Shadows.

Morphing images with Blender

In my regular visits BlenderNation find new techniques developed for Blender tasks that initially has been designed.
In this case, Francois hand "CoyHot" Grassard have this interesting sequence in which, by a screenshot fast motion, shows us how to make a morphing between two pictures using only Blender.

Happy Holidays in Blender

We could not miss a small animation to compliment the Christmas holiday, made entirely with our favorite tool: Blender.

This Video, almost animated card format is a simple example of what can be done with little effort mu. A funny animation with the basic elements of this family night.

Christmas Neuron

We all have a dressed Christmas neuron, we took a walk at this time. A neuron that empathizes with the weakest, disadvantaged, needs sufferers.

Today my Christmas sack to walk neuron as every year. We will put colored lights and tinsel in corners. Dandy up tables and will congratulate friends and strangers. Today it be nice to everyone, live harmoniously in these moments of love and happiness.

Organic Sculpture [ image ][ Blender ]

A modeling exercise and composition done in Blender and rendered with the Cycles Engine.
The object has been created from a primitive ring with modified successive extrusions, to which you have applied a feature refinement by subdivision.

The resulting object has doubled several times to form the resulting composition.