Graphic PIZiadas

Graphic PIZiadas

My world is in..

Video categories

Caminandes: Gran Dillama

Caminandes is the brainchild of a team of artists, made entirely with Blender. Walking born as a small short animation made by Pablo Vazquez, Beorn Leonard, Francesco Siddi y in January Morgenstern.

In his first comically chronicles the adventures of a flame to cross a road in southern Patagonia, trying to prove the feasibility of creating a complete animated short story, Free time its creators.

History of animation: Cartoon Masks [II]

Television commercials, input masks programs, sequences generally of short duration, can convey a message very compact thanks to a careful visual design process, in which communication resources are exploited in a special way.

The input masks cartoons have been our teachers in the learning process of audiovisual

Suzanne animation festival

Suzanne animation festival is an event created to showcase and reward those work in Blender that have occurred in the last year.

It's an interesting showcase for judging the creative possibilities of this powerful tool for animation and video editing.

With 143 entries in the various categories, This festival is a reference for the artists of the genre.

If All Animals Were Fat

What would the animals if they were fat?

Since then the laws of physics would take them at least curious situations.
The jungle may look different from now, as we see in this funny short. Hunt, napping on a tree… most everyday scenes can be seen in a new light.

Human movement in animation : BioMotionLab

One of the most difficult moves to get into an animation, with sufficient realism, is that of a person walking.
There are different groups investigating on how to interact with the world of human beings, analyzing how is the sensory information processing, perception, cognition and communication.

a Question : Wayne Dixonn [ Blender ]

A simple question has motivated the development of this beautiful video.
Dixonn Wayne gives us the answer at the end of the video, giving meaning to the set.
A simple animation with a shader that represents only the contours to simulate the stroke of a pen, in so-called “Not photorealistic”, serves one purpose: perform “your question”.

If you want to know the answer will have to see the whole video, although only two minutes..

Blender Demo Reel 2013

Since 2006 Blender has a significant presence in the SIGGRAPH Animation Festival.

From the pages of Blender.org edition we report SIGGRAPH 2013 and leave us this video memorial that allows, as usual, dream about the possibilities of this animation software.

En Passant : A musical made with Blender

A musical, made with Blender, is the latest jewel in the animations made with free software.

Above 40 artists have worked for about two years in this exciting production that shows the ability of this suite of modeling and animation software, incorporating editing and post-production tools.
Chris Burton read together with Z. Raphaely us vibrate with this delicious fruit art work of its creators.

The first animated films : Humorous Phase of Funny Faces.

The technique known “Stop motion” yielded the first animations of history. A set of images taken one by one with great effort and hard work were the precursors of the complex current productions, in which the computer calculations have replaced human expertise in conducting elaborate drawings.

With a lower degree of processing models “Disney”, but with much ingenuity, we found this unique and historical work that we know as general culture medium. The first animation history conducted drawing on a blackboard by J. Stuart Blackton in 1906.

Rostros en animación : Sobrepasando el valle inquietante

Computer animation is reaching a degree of realism so high it begins to be difficult in some scenes differentiate between real and synthetic.

We have gone far beyond the so-called realism Uncanny Valley, in which the images we produce some faces rejection.

Besides improving the realism is the speed of generation of these images, coming, with the help of the latest technological advances in graphics cards, to get real-time.

Animando con FreeStyle

All variables in Blender can be animated using the technique of “Keyframing”. Para ello seleccionaremos el control de la variable y pulsaremos la tecla “I” (insert). Avanzaremos en la línea de tiempo, modificaremos el valor de la variable y volveremos a introducir un nuevo “Key frame” con la tecla “I”.

El sistema calculará la transición desde un estado (valor) al otro.