Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Tutorial

Lights and Shadows : Lamps [ Cycles ]

Luz y sombras

Lighting in Cycles is one of the aspects that differ with respect to the classical shading based on raytracing or raycast.

Point lights, contributing harsh shadows reducing the realism of the images, have given way to a model that approximates the actual light comportmiento a much more measured.

With the new model, Any object can be emissive and therefore act as a source of illumination in the scene.

Textured cubes with transparency [ Wallpaper ] [ Cycles ]

cubes

The accompanying model Blender shaders, called “Cycles” allows infinite combinations to create textures and materials, limited only by our imagination and technical knowledge.

Every day I experience with this model surprised me more creative capacity of su, by allowing a few laws combine with a range of varieties immeasurable chromatic and shape.

Human Waves [ Wallpaper ]

Human_Waves

Jugando con las texturas de “Cycles” and a human model obtained in a repository.

Textura del cuerpo creada a partir de un nodo “Mix” que une un efecto “Glossy” con otro “Transparency” modulado con una textura “Waves”.

Render en formato wallpaper 1280 x 1024

Modelling with Blender curtains

curtain

Let the modeled, in this case, a window curtains. We will see how to create a basic form that will encourage and in the case of clothing with Blender simulator. To create a more realistic effect add a wind effect that gently push the curtains and we will render with cycles to see the final effect.

Players of the Spanish

Spanish Selection 2012

Spain faces the final of the UEFA EURO 2012 in the Kiev Olympic defending the title against Italy, with the intention of getting go down in history as the only team able to get the treble in four years (European championship 2008, World Championship 2010 and the current).

23 top level sports players can get the dream of a country in one of the biggest shows in the world: football.

Cycles : Bump mapping : Displacement

bump

The textures in Blender, with the rendering engine “Cycles”, may incorporate a channel named “Displacement” which provides a surface roughness.

There are two different techniques:

“Bump mapping” Mapped the topological
“Displacement mapping” or displacement mapping.

Cycles : Shaders : Transparency

Transparency

Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.

It is especially useful, in combination with mask acting textures, to remove part of a surface.