Real or simulated? : Corks [ Cycles ] [ Blender ] [ Wallpaper ]
A new image series “Real or simulated? an everyday occasion: corks.
realistic image again relies on two "Shaders" of “Cycles”: Difusse y Glossy, mixed with the "Shader Mix".
A new image series “Real or simulated? an everyday occasion: corks.
realistic image again relies on two "Shaders" of “Cycles”: Difusse y Glossy, mixed with the "Shader Mix".
A new way to approach the end of the UEFA EURO 2002.
Wallpaper commemorative match between Spain and France, with resolution 1280 x 1024 (click on the center image)
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
Resolución 1280 x 1024
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
A wallpaper for euroconomistas, those which explain the unexplainable about the world of euro.
A wallpaper full of volatility.
A photo for a thousand words to explain what they can not.
Unas gotas de agua sirven para crear esta imagen, wallpaper format, realizada con el simulador de fluidos de Blender, renderizadas con Cycles.
A global illumination and materials “Glass” with a different refractive index for the container (pool) and the contents (water) along with a textured base with a grid that allows for an interesting optical distortion effect.
We advance in experiments on renderings “Cycles”, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse y Glossy, mixed with “Mix Shader”.
The image also incorporates textures to map brightness, y un desenfoque que le aporta un efecto macro de fotografía.
Real or simulated?
How real is the image, or is created with a computer simulation?
El slogan lo leí por primera vez en los carteles de promoción de un master oficial en informática gráfica, juegos y realidad virtual impartido en la URJC.
The question is correct, the boundary between reality and simulation is becoming more diffuse, at least in regard to the credibility of synthetic images.
A scene formed by 27 spheres with material “Glossy” rendered with “Cycles”, the rendering engine that incorporates “Blender”.
The image has been calculated 200 integration steps.
Clicking on the main image is obtained in resolution wallpaper 1280 x 1024.
Among the Blender plugins is incorporating “Sapling” (small tree in UK) that can generate parametrically the structure and foliage of a tree. This plugin is based on Article “Creation and Rendering of Realistic Trees” de Jason Weber y Joseph Penn.
With the basic model that comes by default and a stage extrusion generated surfaces are subdivided plane created the scene that you can see below, which has rendered the motor “Cycles” the Blender.
A detail view of the fishing boat model which shows the effect of emissive surfaces defined in “Cycles” lighting and its effect on the environment, on the different surfaces of the boat.
The outline of the mountains of the stage, profiled in a blur due to camera blur bring realism to the set.