Blender simulation in the combustion of an object, with fire and smoke production is obtained indicating, within a volume control, the object to produce.
The volume control, As in the simulation of fluids, determine the region of space in which is confined mathematical process simulation.
Control both the volume and the object may have any geometry combusts, although it is recommended that the control volume in the shape of cuboid (shoebox) to limit the space regularly.
Inside this volume can observe the animation process Rendering result may vary
How do we define these elements in Blender?
We can define the Smoke step by step or using an abbreviated process that creates ell environment and the parameters required for a simulation elemental.
The manual process is performed from the menu “Physics”, first selecting the object that will control volume, and after the smoke generated by the, and selecting “Smoke” to enable physical simulation for these items.
The volume control should be defined as “Domain” and the object sender and “Flow”. Elements may be added in the simulation that collisions, to which are assigned the type “Collision”.
Before rendering the smoke we create the “material” which defines. In this case we will have a rendering “volumetric” as discussed in another article, The need for a material that depends on the “density” Smoke.
The abbreviated process also automatically generates the necessary materials and textures to represent the smoke and fire, providing the maximum definition of all parameters needed to complete elementary representation. From it we can “play” varying the different values of the variables involved, getting adapt the result that we want in our animation.
To generate the simulation system only need the object to emit smoke or fire (the two phenomena). Pressing the space bar on the keyboard will open a window with all the features of Blender.
To access the function we seek, “Quick Smoke“, can enter part of the name in the search bar menu, or navigate with the arrow on the bottom to locate. Suffice write a “Q” to display the function.
Once generated simulation environment, can select the desired type in the window “Type”
We just want to indicate whether the smoke or fire, or, instead, we simulate both effects simultaneously,
The overall process is very simple we see that although getting fit our desires simulation will take extra effort, as we shall see more finely adjust the variables in a new article.
Must be connected to post a comment.