Graphic PIZiadas

Graphic PIZiadas

My world is in..

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3D Animation, Objects: Separate vertices : Split surfaces [Blogs experimental] [ Blender ]

Separate objects

When editing a complex surface in Blender can be neceserio that postteriormente tear it into smaller parts in order to assign materials , move etc.. The material allocation problem does not need this physical separation, since we can generate vertex groups and assign different materials to each group. First. Edit mode,… (leer más)