Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Texturas

Mapas de normales : bump mapping : Mapeado topológico

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In computer animation the number of surfaces in the scene greatly influences the time of computation (rendering) de la SMA.

A technique for simulating on a flat surface roughness is called “Bump mapping”; comprises applying a texture to the surface to modify the direction of the normal to the same, influencing the calculation of shading algorithms (Shading) applied during image rendering, without changing the topology.