Graphic PIZiadas

Graphic PIZiadas

My world is in..

Encourage ambient lighting in Cycles [ Blender ]

Screenshot 2013-01-06 to(s) 20.50.18An effect that can be interesting is to illuminate the sky changing shape to simulate a sunrise or a sunset on “time-lapse“.

Lighting variables, as well as other variables in Blender, are likely to be animated by the technique of Key frames.

If you select the rendering mode “Cycles” we can see that on the menu “World” we can modify the ambient lighting.

Ambient lighting

Ambient lighting

In this selector which defines the “Color”, clicking on the small button to the right, we indicate that we want to use a texture for the sky “Sky Texture”

Seleccionando "Sky Texture"

Selecting “Sky Texture”

This selection offers new controls to modify the ambient light of the scene.

New controls for global illumination

New controls for global illumination

Interest is particularly graphic control spherical, you to change the color and intensity of light passing from one medium bluish value as default one:

Scene with default lighting

Scene with default lighting

others that can simulate a sunset lighting with different tones in the shadows lengthen its hardness.

Modifying control

Modifying control

For example, if we change control as shown in the picture, the result would be:

Global Illumination modified

Global Illumination modified

Only we would modoficar color lights the scene support to give the desired tone and direction of the shadow that seek:

Modifying reddish light points

Modifying reddish light points

These variables are animatable, so we can move from one color to another in lighting along the frames. Just situaremos the mouse over the variable to modify and press the key “I” of “Insert” to insert a key animation.

When you insert the key animation (Key-frame) variable control turns yellow:

Control with active key

Control with active key

Finally add that along with texture “Sky” can add images to the background. For that we need a shader “Mix” or “Add” permitting overlap or mix different shaders, as an image and lighting. We will see an example later complex.