3D Animation, Simulation : Clothing: Generate a deformed mesh (Convert)
In studying the cloth simulation and its main variables with Blender saw how we could, from a mesh, encourage its deformation to create deformations ( folds and wrinkles ) as a fabric.
We can deform a mesh using this physical simulation methodology, stop the simulation at a particular frame and turn the deformed mesh into a static mesh is no longer subjected to simulation.