Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categories Technology

Digital Illiterate

Illiteracy is the inability to read and write, which is usually due to lack of learning. In countries with compulsory schooling, illiteracy is a minority. Some people use the adjective of the word, referring only to one of the characteristics of this, being used incorrectly (W) Illiteracy has many faces; digital culture in… (leer más)

Rotor [II] [Imagen]

A helicopter is an aircraft heavier than air that is supported and propelled by one or more horizontal rotors, each one consisting of the more shovels. Los helicópteros están clasificados como aeronaves de alas giratorias para distinguirlos de las aeronaves de ala fija porque los helicópteros crean sustentación con las palas que… (leer más)

Visualizar 3D PDF en Chrome

A few days ago I published a PDF with 3D content (a three-dimensional mechanical element). In reviewing the content to start a series of lesson plans for my students “Technical Drawing”, I could see, horrified, that had lost the ability to rotate the piece. In his stead, se mostraba un dibujo plano con la perspectiva del… (leer más)

3D Animation, Text: Transform [Blogs experimental] [Blender]

The text is editable symbolic object that can be represented with different fonts. The parameters that alter their appearance is limited to a few values ​​that globally modify some dimension. Mediante la conversión a superficies de los “objetos texto” se amplian las posibilidades de manipulación. Un texto es un objeto o… (leer más)

PDF with 3D content for technical documentation

One of the skills that every engineer has needed to develop is to interpret blueprints and all kinds of graphical properly. Initial training has been based traditionally on the development of exercises based on simple elements representation whose complexity increases as does their ability to “spatial vision”. Often, y como… (leer más)

Discovery: STS-131. Time Lapse Movie

Un fantástico vídeo acelerado (Time lapse), que nos muestra la fase final de un lanzamiento en la que se realiza el ensamblaje del “Space Shuttel” con el conjunto formado por los depósitos laterales de combustible y el motor principal, así como su traslado a la estructura soporte para su lanzamiento.

Tetris-Bot

We are starting to see machines that are able to perform tasks previously unthinkable. Robots y Bots se van haciendo un hueco a nivel doméstico en nuevos aparatos de consumo con los que convivimos casi sin pensar en ello. En este vídeo, nos presentan uno que tras un elemental reconocimiento de imagen es capaz de “play”… (leer más)

3D Animation, Layers: Layered Organization [Blogs experimental] [Blender]

When complex scenes are handled with a large number of elements is necessary to organize the objects so that their display can be deleted and, or, to simplify calculation and rendering handling.
Concept “layer” 3D animation differs substantially from that associated with programs dimensional image retouching, where the layers overlap in order (high to low depth) influencing the resulting final image.

Effects of reflection in water : Baseline : Software Sqirlz Water Reflections

The reflection of light on a surface responds to a simple geometric pattern. The axial symmetry about a plane or can explain and calculate their behavior. El software Sqirlz Water permite obtener imágenes reflejadas utilizando estos patrones de comportamiento de la luz, as we have seen to enter the “reflection in water“ Para analizar… (leer más)

3D Animation, Lights: Shades [ Blogs experimental ] [ Blender ]

The lights and the shadows they cast on objects, are fundamental elements of an animation scene. Their use should be adjusted fineness since they are a source of a significant increase in computational complexity. Algunos sistemas limitan el número de puntos de iluminación ya que pueden llegar a saturar la capacidad de… (leer más)

Visual Introduction to Shaders and lighting models [ Blogs experimental ] [ Blender ]

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene. We must distinguish between two different aspects when it comes to study in detail the process of image creation, from the point of view of the software to… (leer más)