Graphic PIZiadas

Graphic PIZiadas

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Categories Wallpapers

Wallpaper: Christmas 2013 (VII) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

New Christmas Ornaments playing with Christmas balls and typical modules Blender materials and textures.

Procedural reliefs on the reflecting surfaces with a certain component of diffused light which gives them the color.

A matrix operator Meade distribution “Array” and a bottom mirror (a hemisphere) complete rationalist composition.

Wallpaper: Christmas 2013 (VI) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

Snow and occluded environments with bright flashes in the color brightens every corner, make repetitive patterns in our Christmas pictures.

Another delivery, as usual in the last month of the calendar, an image background to serve on our computer screen. An image in the gallery will store this year.

Wallpaper: Christmas 2013 (V..) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

A new installment of the series of synthetic images that inspire us this Christmas, made entirely with Blender. These works are done in a short time, prioritizing the freshness of symbolism with minimal technical realization.

Wallpaper: Christmas 2013 (IV) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

Another of the images we have associated with the Christmas season is the leaves of plants with fruit mistletoe. Many doors you wake this time with this peculiar décor.
Today we propose a simple exercise of creating a Christmas desktop background supported image of this plant.

Wallpaper: Christmas 2013 (III) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

Christmas balls and tinsel fête the holidays. The light reflects these elements that help create that atmosphere of fantasy full of color and brightness.

The following image was generated with Blender, to be used as wallpaper on these dates so emotional. The composition is made from the same model of ball, creating duplicates with different textures and mimicking his fall on a plane as rigid bodies.

Wallpaper: Christmas 2013 (II) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

Since the saying goes:

Year of Snow, year real.

And this fall we are waiting for the winter with the first snowfall of the ski season. This saying, application on grain areas of the plateau can serve to motivate us in times of crisis, and has served as inspiration for a new Christmas screensaver, performed with fluid simulation system applied to the label Blender (rexto) next year.

Wallpaper: Christmas 2013 (I) : 2014 [ Imagen 1920×1080 HDTV 1080p ]

A new year, hopefully, it is full of good intentions and especially opportunities for all concerned. If 2013 beginning of the Maya Long Count calendar, in 2014 we will be in the second year of this way of counting the cycles of life.

The picture has been made with Blender, Rendered with Cycles using the technique of tinsel Christmas we develop in this Blog, text associated with a christmas ball result of adapting the tutorial “Blender Tutorial For Beginners: Carved Text” you can see on youtube pages tutor4u.

Skull [ Halloween ][ Wallpaper ][ II ]

skull

From skull model obtained in the model repository for Blender 3D, we have made a new wallpaper playing with the background color and lighting, reinforcing the contour lines with colors based on red, given special meaning in Halloween night.
You can install the image as wallpaper on your computer, to decorate at this time.

Halloween Ghost [ Wallpaper ]

Like every year, night 31 October we celebrated a party with a unique iconography called terrifying “Halloween night”; also can call “Halloween” or “Night of the Dead”,.

The decoration of these days often take dark dye, people dress up and develop numerous themed parties. Alongside ghosts costumes, vampires, zombies etc., very often carve figures on pumpkins, illuminating from the inside to create unique shadows.

Make spheres [ Wallpaper ]

Working circumferences beams in the plane I got the idea for this wallpaper that recreates the three-dimensional geometric pattern.

A beam fields Parabolic, at a point tangent to the same plane textured glass served to perform this interesting render. We used a checkered texture to define the ground plane and set a reference horizon in the image.