3D Animation, Objects: Edit Vertices [Blogs experimental] [ Blender ]
Edit a geometric model by transforming the position of the vertices, is a routine task in the process of creating objects for animation.
A complex object is obtained from a simple object by adding and removing vertices, well as their spatial displacement.
It should start editing simple elements, gradually increasing complexity.
A training on simple objects can absorb the potential for manipulation of these elements, facilitating learning to use, later, to apply them to more complex models.