Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Vértices

3D Animation, Objects: Edit Vertices [Blogs experimental] [ Blender ]

Edit a geometric model by transforming the position of the vertices, is a routine task in the process of creating objects for animation.

A complex object is obtained from a simple object by adding and removing vertices, well as their spatial displacement.

It should start editing simple elements, gradually increasing complexity.

A training on simple objects can absorb the potential for manipulation of these elements, facilitating learning to use, later, to apply them to more complex models.

3D Animation, Objects: Selecting edition [Blogs experimental] [ Blender ]

The editing process of a virtual surface composed of a grid of points can be understood as a repetitive cycle of two operations: Select items to transform and apply a transform that modifies its position or appearance. In particular the process of selecting vertices also has particular utility for modifying their textures, controlar… (leer más)