We advance in experiments on renderings “Cycles“, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse and Glossy, mixed with “Mix Shader“.
The image also incorporates textures to map brightness, and blur that provides a read effect of macro photography.
Finally, slightly homogenized atmosphere occlusion assembly.
Clicking on the picture below, you can see in resolution wallpaper 1280 x 1024.
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