Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Tubos

3D Animation, Examples: Christmas Tinsel [ Blogs experimental ] [ Blender ]

Modeling an object in Blender can be addressed with different editing techniques. In this case we use from curves to define their shape. We will approach the problem in three development activities:

Create a tube of great length and small diameter of the object form the basis.
Addto its surface “strips” or “by” that give it its characteristic shape.
Assign the material and define the characteristics of illumination for visual effect we seek.

3D Animation, Objects: Curves [ Blogs experimental ] [ Blender ]

Both surfaces curved as are present in the different applications of computer graphics and, generally, of those on synthetic image; are useful for creating complex three-dimensional models, vectorized image representation, control animations, definición para la visualización de texto y de trayectorias para… (leer más)

3D Animation, Objects: Boolean operations: Tuerca [Blogs experimental] [ Blender ]

Boolean operations to model objects from a set of basic primitives to which operators are applied sum, difference and intersection. The mechanics are simple objects obtained with this technique, and that “manufactured” also from the “basic forms”. A simple example is a nut; aparentemente… (leer más)

3D Animation, Objects: Tubes [Blogs experimental] [ Blender ]

Animation forms threadlike tubes or pipes to simulate, hair and other elements of great use in the generation of scenarios and characters.

The build process is specific to each software tool.
How do you create a pipeline in Blender? Although it is a simple process, worth analysis to rapidly explore their generation and particularities.

Forms threadlike animation: Tubes

There are different techniques to generate all or part of the objects we use in creating computer animations. Knowledge of these techniques allow us to choose in each moment that best suits our needs in each case. Filiform forms are very useful in editing scenarios and parts… (leer más)

3D Animation, Objects: Selecting edition [Blogs experimental] [ Blender ]

The editing process of a virtual surface composed of a grid of points can be understood as a repetitive cycle of two operations: Select items to transform and apply a transform that modifies its position or appearance. In particular the process of selecting vertices also has particular utility for modifying their textures, controlar… (leer más)

Boolean operations in solid modeling

There is a technique for obtaining complex volumes from the addition or subtraction of other simpler volumes called “primitive”; operations such solids are known as “Boolean operations”. Primitivas Los diferentes programas de modelado (3D edition) used to create animated scenes and characters, incorporan entre sus herramientas la… (leer más)