Graphic PIZiadas

Graphic PIZiadas

My world is in..

April Archive 2010

3D Animation, The House: Move, Rotate and Follow [Blogs experimental] [ Blender ]

Object “camera” identifies the chosen viewpoint for generating images of our scene. By turning the camera we have seen that when you select the camera (for this we select the icon that represents it with the right mouse button) axes appear to us (RGB) that allow us to change their position (by dragging the… (leer más)

Bump Mapping

Bump mapping is a 3D computer graphics technique which consists in giving a rough appearance to the surfaces of the objects. Used to give an embossed effect on the surfaces of the object. This technique modifies the surface normals without changing its geometry. Las normales originales de la superficie seguirán… (leer más)

Raytracing: Playing with Light and Textures with Blender

The light and textures play a key role when rendering a scene. This article uses a single model that has been assigned different material properties (textures) y en el que hemos ido cambiando las propiedades de la dureza de la sombra que genera un punto de… (leer más)

3D Animation, The House [ Blogs experimental ] [ Blender ]

Hemos visto que se pueden configurar las ventanas y asociarles diferentes vistas de la escena. En este artículo iniciamos el estudio de “Camera”, que determina el punto de vista utilizado para obtener las imágenes finales. Vistas Cada ventana 3D dispone de un menú “View” en el que se selecciona el tipo de vista que tiene… (leer más)

3D Animation, Save windows with views [ Blogs experimental ] [ Blender ]

After you create windows with different views, We can save the workspace we have set for later use. Vamos a repasar parte de lo visto anteriormente para configurar un espacio de trabajo Hemos visto en el interface de ventanas que para dividir el espacio de visualización, podemos situar el cursor en la parte… (leer más)

3D Animation, Crear y Ventanas asignar Views [ Blogs experimental ] [ Blender ]

We know how to basically set the windows system. Our goal in this new delivery of training materials for learning 3D animation tool Blender, is to differentiate between different types of views available and their relationship or of the differentiation “camera”. Vistas de las perspectivas Estamos trabajando en un sistema… (leer más)

Filiform Hair and Forms: Real-time programming

The scheduling of applications that allow animations or simulations run in real time faces in most cases to complex problems that treat a large number of data; cuanto mayor realismo se pretenda obtener, mayor “coste computacional” será necesario. El desarrollo de nuevas técnicas de programación es un área de… (leer más)

3D Animation, windows interface [ Blogs experimental ] [ Blender ]

In the previous article, 3D Animation, introduction to the interface, we began exploring the interface. Hemos visto varios ejemplos sencillos que nos empiezan a mostrar la capacidad de producción que nos facilita el programa Blender.Continuamos la introducción a esta potente herramienta de animación 3D viendo cómo podemos modificar el sistema de ventanas para adaptarlo a nuestra forma… (leer más)

VA-Deosen with photos “Photo Story 3”: Generate video

We continue with our tutorial “Photo Story 3”. The last step in creating our video composed of photos, narrated text and background music, is to generate the video in a format (codecs) that is viewable video viewer, or we can upload to Youtube for example, para distribuirlo en la… (leer más)