Graphic PIZiadas

Graphic PIZiadas

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Categorías Tutorial

3D Animation, Objects: Edit meshes [Blogs experimental] [ Blender ]

The editing in Blender allows, from the basic primitives (sphere, plane, cone…) generate complex surfaces recreate the objects we use in our animations.

The editing process is outlined in a reduced set of actions that are repeated until starting to approximate the surface to the object desired:

How to Make a Morphing two images [with Squirlz Morph]

Después de ver qué es un morphing, we will perform a complete example, from downloading the software to the production of the image file with the sequence calculated. In this example, let the basic sequence for creating a “morphing” between two images. Existen muchas aplicaciones que facilitan la tarea de creación de… (leer más)

3D Animation, Objects: Add and edit screens [Blogs experimental] [ Blender ]

Un programa de modelado y edición de imagen sintética parte de un conjunto de objetos elementales denominados “graphics primitives” que mediante la edición de sus vértices, edges or faces, permite la creación de modelos con formas complejas.

3D Animation, Lights: Tipos [Blogs experimental] [Blender]

One of the most important aspects in creating an image synthesis is the definition of the elements that illuminate the scene. Blender allows you to define different objects that add lighting to the objects that make up a scene. We will introduce the different types of lights and their basic characteristics, en una primera… (leer más)

3D Animation, Shading: Material Properties [Blogs experimental] [Blender]

Continue advancing basic concepts as applied. The appearance of the object is created from a few values ​​that describe a model that has been growing in complexity as tools have been developed increasingly comprehensive. El color del objeto es una propiedad que puede referirse a diferentes… (leer más)

3D Animation, Files: Save the scene [Blogs experimental] [Blender]

When we spent several hours preparing a model usually stored in files with the same backup in case the program “hangs” leaving for work or just to continue the work later and archive different versions. Todos hemos perdido datos en algún momento y nos ha tocado repetir el trabajo con la sobrecarga que eso… (leer más)

3D Animation, Shading: Edit or Add a Material [Blogs experimental] [Blender]

La textura más simple que se puede utilizar en un objeto es una imagen sobre su superficie, sustituyendo el color liso del objeto por los correspondientes de la imagen utilizada. To add an image to the surface of an object you will have to enter the mode of editing of materials and add textures, para ello tendremos… (leer más)

3D Animation, The House: Move, Rotate and Follow [Blogs experimental] [ Blender ]

Object “camera” identifies the chosen viewpoint for generating images of our scene. By turning the camera we have seen that when you select the camera (for this we select the icon that represents it with the right mouse button) axes appear to us (RGB) that allow us to change their position (by dragging the… (leer más)

Bump Mapping

Bump mapping is a 3D computer graphics technique which consists in giving a rough appearance to the surfaces of the objects. Used to give an embossed effect on the surfaces of the object. This technique modifies the surface normals without changing its geometry. Las normales originales de la superficie seguirán… (leer más)

Raytracing: Playing with Light and Textures with Blender

The light and textures play a key role when rendering a scene. This article uses a single model that has been assigned different material properties (textures) y en el que hemos ido cambiando las propiedades de la dureza de la sombra que genera un punto de… (leer más)