Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Material

Basic materials in Blender

For an image synthesis must add objects, lights and cameras to the scene. The representation of these objects depend on the scene illumination, the camera parameters and the visual properties of these objects that basically know as your “color” or “material”. We can say that the appearance of an object… (leer más)

Circle of Goethe [Wallpaper]

Johann Wolfgang von Goethe, in 1810, wrote his theory of colors (original title in German: Zur Farbenlehre). The chromatic circle for colours by addition of light, based on the RGB model (Red, Green, Blue) It allows us to understand how the components of the color are added for secondary and tertiary colors.

In the wallpaper that we bring today is based on this idea to decorate our wallpaper with an image full of light and, accordingly, Color.

Guernica en color. Una interpretación de Jesús Alonso Arroyo

Una de las obras más importantes de Pablo Picaso es “El Guernica”, que ilustra de una forma abstracta el bombardeo de la ciudad Vasca de igual nombre.
Esta singular obra ha servido de inspiración al pintor Jesús Alonso Arroyo para la elaboración de una versión en color.

Node editor: HSL color [Blender]

The best known color model is the RGB; uses three channels of information to the primary color components (Red, green and blue) and, sometimes, Additional other known “alpha” which is used for information about the transparency of each pixel. Existen otros modelos como el HSL que representan los colores con otro… (leer más)

3D Animation, Efectos: Create a Halo [Blogs experimental][ Blender ]

A halo can be classified within the lighting elements, or be considered a special effect. We have seen an example of using this technique as in the case of Halo of the Sun; we will see how to define and how to adjust some of its parameters. La clasificación tiene sentido para la organización del interface… (leer más)

3D Animation, Shading: Parámetros de las Texturas [Blogs experimental] [Blender]

Some textures can work a lot of concepts widely used in the synthesis imaging. The seeing practically introduce some illustrative examples, but we can go making classifications to help us structure this rich variety of possibilities offered. After adding a texture, we adjust the various parameters… (leer más)

3D Animation, Shading: Add Textures to Material [Blogs experimental] [Blender]


Hemos visto como editar o añadir un material a un objeto, así como las principales propiedades de éstos. At the moment the whole object “dressed” the same color, varying only the illumination effect on its surface to provide the sense of volume. The textures add a component of credibility to objects, to… (leer más)

3D Animation, Shading: Material Properties [Blogs experimental] [Blender]

Continue advancing basic concepts as applied. The appearance of the object is created from a few values ​​that describe a model that has been growing in complexity as tools have been developed increasingly comprehensive. El color del objeto es una propiedad que puede referirse a diferentes… (leer más)