Graphic PIZiadas

Graphic PIZiadas

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3D Animation, The House: Move, Rotate and Follow [Blogs experimental] [ Blender ]

Object “camera” identifies the chosen viewpoint for generating images of our scene. By turning the camera we have seen that when you select the camera (for this we select the icon that represents it with the right mouse button) axes appear to us (RGB) that allow us to change their position (by dragging the… (leer más)

3D Animation, Save windows with views [ Blogs experimental ] [ Blender ]

After you create windows with different views, We can save the workspace we have set for later use. Vamos a repasar parte de lo visto anteriormente para configurar un espacio de trabajo Hemos visto en el interface de ventanas que para dividir el espacio de visualización, podemos situar el cursor en la parte… (leer más)

3D Animation, Crear y Ventanas asignar Views [ Blogs experimental ] [ Blender ]

We know how to basically set the windows system. Our goal in this new delivery of training materials for learning 3D animation tool Blender, is to differentiate between different types of views available and their relationship or of the differentiation “camera”. Vistas de las perspectivas Estamos trabajando en un sistema… (leer más)

Filiform Hair and Forms: Real-time programming

The scheduling of applications that allow animations or simulations run in real time faces in most cases to complex problems that treat a large number of data; cuanto mayor realismo se pretenda obtener, mayor “coste computacional” será necesario. El desarrollo de nuevas técnicas de programación es un área de… (leer más)

3D Animation, windows interface [ Blogs experimental ] [ Blender ]

In the previous article, 3D Animation, introduction to the interface, we began exploring the interface. Hemos visto varios ejemplos sencillos que nos empiezan a mostrar la capacidad de producción que nos facilita el programa Blender.Continuamos la introducción a esta potente herramienta de animación 3D viendo cómo podemos modificar el sistema de ventanas para adaptarlo a nuestra forma… (leer más)

Kalimba de Mr. Scruff [Blender]

A first assembly with a song in which the first rendered images of a new character that we will be presenting the possibilities of animation software are presented “Blender“. La secuencia editada ha sido especialmente trabajada los dos primeros minutos que más adelante serán reeditados para insertar las escenas que en este momento… (leer más)

MovieMaker and duration of a still image.

Con MovieMaker se puede realizar una secuencia que nos presente de forma automática nuestras fotos (in the form of video al we can add music to comments).

By default, the duration of each image is 5 seconds, but you can change this interval to speed them up or slow presentation cadence. This is especially useful when we want to make a video from images chained, namely, a sequence taken as a “burst” photos or computer-generated.

Earthquakes on Earth: Earthquake activity in Jan-Apr 2010 [Video animation]

Seismic activity on the planet between the 1 January and 9 April 2010 Source of images: http://www.iris.edu. Animated files are available that cover longer time periods. Far http://www.iris.edu/seismon/views/eveday/imgs/seismon_imgs_archived/ Relacionados Terremotos (page with the latest developments) Terremotos : Variation of seismic activity: 20 years 15 segundos Terremoto en… (leer más)

Pixels Vs Voxels

The mixture of real image and image synthesis is usually performed in camouflaging the latter finding a deception of the senses. The integration is to make real what does not exist or is too complex to obtain.
Another way to use the image synthesis is enhance it by giving his own role; Using vivid colors and strong reflection that accentuates the plastic aspect of the production of synthesis we artworks as accompanying this article.

Chroma key in MovieMaker: Image Overlay

It inserting the chroma chroma (del ingles Chrome key) audiovisual technique is widely used in film and television and photography, which involves the replacement of a fund for another by computer. This is done because it is too costly and unworkable cutout characters to complete background or frame… (leer más)