Luz Spot con Halo [ Blender ]
One of the most complex to generate a synthetic image issues is to get the level and desired lighting effect, because it changes the colors and even alter the appearance of the forms on the scene.
The lighting effects that occur in environments with participating media (specks of dust, water droplets suspended. … ) under conditions of high light intensity at the focus or point of light, Blender can be simulated by using “Buffers” Shadows.
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