Graphic PIZiadas

Graphic PIZiadas

My world is in..

Archivo de junio 2012

Cycles : Bump mapping : Displacement

bump

The textures in Blender, with the rendering engine “Cycles”, may incorporate a channel named “Displacement” which provides a surface roughness.

There are two different techniques:

“Bump mapping” Mapped the topological
“Displacement mapping” or displacement mapping.

Blender Siggraph 2011 reel

SIGGRAPH 2012

In Blendernation we can find related to blender world news. One of the latest publications is a call to submit pictures and videos made with Blender at SIGGRAPH 2012. The conference to be held this year in Los Angeles, between 5 and 9 August, presenta las últimas técnicas en creación de… (leer más)

Cycles : Shaders : Transparency

Transparency

Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.

It is especially useful, in combination with mask acting textures, to remove part of a surface.

Particle simulation: Vortex

vortex

Simulation with a particle system made with Blender. We used three issuers 20.000 spherical particles in each, issued continuously for 200 frames.

Added a vortex force “4” in the center to generate the system dynamics.

A plane crash that does not absorb energy particles to complete the stage.

Kajimba

kajimba

Kajimba is a project of cartoon production company RedCartel in Sydney, Australia. Designed by James Neale, is aimed at an adult audience and is a part of Australia, little known to the world. Kajimba is an ancient waterhole where, for thousands of years, animals of the interior… (leer más)

Particle Systems : Emitter : Basic variables [ Blender ]

Particle System

Once the system of particles created from an object in Blender, proceed to adjust the variables that govern.

The first variable defined in an animation displays the number of particles generated in the same, and at what time and for how many frames (time).