Graphic PIZiadas

Graphic PIZiadas

My world is in..

Archivo de junio 2012

Simulation with particle systems [ Blender ]

Particle System

The simulation with particle systems allows for complex animations of objects that respond to gravitational forces and actions as those that produces wind or a magnetic field. Blender has a numerical particle-based simulation engine.

Focus on Greece

Focus on Greece

Greek elections are the basis for a new synthetic image.

The euro and the countries that are part of the wedge spotlight of the world economy, reflected in the composition by a focus on Greece that projects the shadow of a logo: El euro.

Drops [ image ] [ Blender ] [ Cycles ] [ Wallpaper ]

drop

Unas gotas de agua sirven para crear esta imagen, wallpaper format, realizada con el simulador de fluidos de Blender, renderizadas con Cycles.

A global illumination and materials “Glass” with a different refractive index for the container (pool) and the contents (water) along with a textured base with a grid that allows for an interesting optical distortion effect.

Source : Fluid simulation with Blender

source

The fluid simulation in Blender is based on the numerical ( integration) a system of particles. The properties associated with these particles as its viscosity, mass etc create the effect that would occur in the different liquids.

High values ​​of viscosity will result simulations liquid oils and fats, while lower values ​​we provide sensations as the flow of water.

Chof ! Simulation in Blender

Water

Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..

These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.

Completion of the dendrites and axon [ image ]

Neuron visual lobe of a bumblebee

Image of a neuron, VCH-cobalt, of a bumblebee (“Blowfly”) female, situated in its visual lobe, that has been treated with visualization software to segment neuron model based on various parameters.

In this case, the neuron is colored highlighting varying the diameter of the filiform elements that compose (axon and dendrites).

Real or simulated? : Fruits [ Cycles ] [ Blender ] [ Wallpaper ]

Fruits

We advance in experiments on renderings “Cycles”, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse y Glossy, mixed with “Mix Shader”.

The image also incorporates textures to map brightness, y un desenfoque que le aporta un efecto macro de fotografía.

Real or simulated? [ Cycles ] [ Blender ] [ Wallpaper ]

Cup of coffee

Real or simulated?

How real is the image, or is created with a computer simulation?
El slogan lo leí por primera vez en los carteles de promoción de un master oficial en informática gráfica, juegos y realidad virtual impartido en la URJC.

The question is correct, the boundary between reality and simulation is becoming more diffuse, at least in regard to the credibility of synthetic images.

Cycles : Shaders : Mix [ Blender ]

mono_mix_150_01_difusse_glossy

In addition to the basic set of “shaders” incorporating “Blender” in “Cycles”, There is a special element that can combine two of them: “Mix Shader”.

The definition of a material, normally, will be conducted using two or more shaders on the same object. The main difficulty is to determine the properties needed to create the desired effect that simulates the behavior of the material to light.