Croatia – España [ Wallpaper ]
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
The simulation with particle systems allows for complex animations of objects that respond to gravitational forces and actions as those that produces wind or a magnetic field. Blender has a numerical particle-based simulation engine.
Greek elections are the basis for a new synthetic image.
The euro and the countries that are part of the wedge spotlight of the world economy, reflected in the composition by a focus on Greece that projects the shadow of a logo: El euro.
A wallpaper for euroconomistas, those which explain the unexplainable about the world of euro.
A wallpaper full of volatility.
A photo for a thousand words to explain what they can not.
Unas gotas de agua sirven para crear esta imagen, wallpaper format, realizada con el simulador de fluidos de Blender, renderizadas con Cycles.
A global illumination and materials “Glass” with a different refractive index for the container (pool) and the contents (water) along with a textured base with a grid that allows for an interesting optical distortion effect.
The fluid simulation in Blender is based on the numerical ( integration) a system of particles. The properties associated with these particles as its viscosity, mass etc create the effect that would occur in the different liquids.
High values of viscosity will result simulations liquid oils and fats, while lower values we provide sensations as the flow of water.
Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..
These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.
Image of a neuron, VCH-cobalt, of a bumblebee (“Blowfly”) female, situated in its visual lobe, that has been treated with visualization software to segment neuron model based on various parameters.
In this case, the neuron is colored highlighting varying the diameter of the filiform elements that compose (axon and dendrites).
We advance in experiments on renderings “Cycles”, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse y Glossy, mixed with “Mix Shader”.
The image also incorporates textures to map brightness, y un desenfoque que le aporta un efecto macro de fotografía.
Real or simulated?
How real is the image, or is created with a computer simulation?
El slogan lo leí por primera vez en los carteles de promoción de un master oficial en informática gráfica, juegos y realidad virtual impartido en la URJC.
The question is correct, the boundary between reality and simulation is becoming more diffuse, at least in regard to the credibility of synthetic images.
In addition to the basic set of “shaders” incorporating “Blender” in “Cycles”, There is a special element that can combine two of them: “Mix Shader”.
The definition of a material, normally, will be conducted using two or more shaders on the same object. The main difficulty is to determine the properties needed to create the desired effect that simulates the behavior of the material to light.