Graphic PIZiadas

Graphic PIZiadas

My world is in..

Archivo de mayo 2013

Make spheres [ Wallpaper ]

Working circumferences beams in the plane I got the idea for this wallpaper that recreates the three-dimensional geometric pattern.

A beam fields Parabolic, at a point tangent to the same plane textured glass served to perform this interesting render. We used a checkered texture to define the ground plane and set a reference horizon in the image.

Metric geometry : Generalization of the fundamental problem of tangents :

We have solved the fundamental problem we have called for tangents when presented with tangency conditions on a circle or a straight. Conceptually we can assume that both problems are the same, if we consider the straight as a circle of infinite radius. The statement therefore posed circumferences obtaining through two points were tangent to a straight or tangent to a circle.

Metric geometry : Make hyperbolic circles

When defining a beam circumferences as an infinite set simply fulfilling a restriction on the power, sorted the beams depending on the relative position of its elements.

Hyperbolic circumferences beams are among these families circumferences. Of the three existing (Elliptical, parabolic and hyperbolic) are those that offer greater difficulty in its conceptualization to come not defined waypoints. We will see how to determine elements that belong to them as it did in the previous cases.

Metric geometry : Haz elíptico de circunferencias

When defining a beam circumferences as an infinite set simply fulfilling a restriction on the power, sorted the beams depending on the relative position of its elements.

Circumferences elliptical beams are among these families circumferences. We will see how to determine elements that belong.

Metric geometry : Make circles parabolic

When defining a beam circumferences as an infinite set simply fulfilling a restriction on the power, sorted the beams depending on the relative position of its elements.

Parabolic circumferences beams are among these families circumferences. We will see how to determine elements that belong.

Graphene [Wallpaper]

One of the most important scientists who have throughout this century is the development of new materials with properties that enable innovative application to devices.

Graphene is postulated as one of the most interesting electronic applications that begin to take shape in many laboratories.

Metric geometry : Corradicales circumferences Beams

To study the equation of a circle in the plane. saw a concrete determination is performed by determining three parameters in turn define the coordinates of its center and radius.

We can say therefore that there is a triply-infinite set of circles in the plane, so if we set two restrictions, the parameters, we will be a purely infinite set which we call “beam circumferences”

Metric geometry : Problem of Apollonius : rcc

Any of the problems of tangents that are included under the denomination of “Apollonius problems” can be reduced to one of the studied variants of the most basic of all: the fundamental problem of tangents (PFT).
In all these problems we will consider fundamental objective to reduce the problem to propose to one of these critical cases, by changing the constraints that define other concepts based on the orthogonality.

In this case we will study what we call “Case Apollonius RCC”, namely, For the problem of tangency at which the data are given by condition of tangency to a line (r) and two circles (cc).

Example with Cloth & Freestyle & Toon [ NPR ] [ Blender ]

A new non-photorealistic rendering experiment (NPR) Blender with the engine for obtaining shape of the objects ( Freestyle ) applied to the shader “Toon” for animation (Cartoon).

The worked example has been applied to two different objects, a rigid and a very flexible as it is the case of clothing.

Freestyle y Toon [ Blender ] [ Wallpaper ]

The new method of calculating silhouettes in Blender, in conjunction with the shader “Toon” allows a “look” very much like to have originated in cartoons normally.
The possibilities opened accordingly to this modeling and animation software in the near future, we suggest a departure from traditional animation with the incorporation of these techniques, also, can generate stereography.