Graphic PIZiadas

Graphic PIZiadas

My world is in..

Img categories synthesis

Bump Mapping

Bump mapping is a 3D computer graphics technique which consists in giving a rough appearance to the surfaces of the objects. Used to give an embossed effect on the surfaces of the object. This technique modifies the surface normals without changing its geometry. Las normales originales de la superficie seguirán… (leer más)

Raytracing: Playing with Light and Textures with Blender

The light and textures play a key role when rendering a scene. This article uses a single model that has been assigned different material properties (textures) y en el que hemos ido cambiando las propiedades de la dureza de la sombra que genera un punto de… (leer más)

3D Animation, The House [ Blogs experimental ] [ Blender ]

Hemos visto que se pueden configurar las ventanas y asociarles diferentes vistas de la escena. En este artículo iniciamos el estudio de “Camera”, que determina el punto de vista utilizado para obtener las imágenes finales. Vistas Cada ventana 3D dispone de un menú “View” en el que se selecciona el tipo de vista que tiene… (leer más)

3D Animation, Crear y Ventanas asignar Views [ Blogs experimental ] [ Blender ]

We know how to basically set the windows system. Our goal in this new delivery of training materials for learning 3D animation tool Blender, is to differentiate between different types of views available and their relationship or of the differentiation “camera”. Vistas de las perspectivas Estamos trabajando en un sistema… (leer más)

Filiform Hair and Forms: Real-time programming

The scheduling of applications that allow animations or simulations run in real time faces in most cases to complex problems that treat a large number of data; cuanto mayor realismo se pretenda obtener, mayor “coste computacional” será necesario. El desarrollo de nuevas técnicas de programación es un área de… (leer más)

Pixels Vs Voxels

The mixture of real image and image synthesis is usually performed in camouflaging the latter finding a deception of the senses. The integration is to make real what does not exist or is too complex to obtain.
Another way to use the image synthesis is enhance it by giving his own role; Using vivid colors and strong reflection that accentuates the plastic aspect of the production of synthesis we artworks as accompanying this article.

Perlin Noise: Pseudorandom functions for terrain generation

The creation of virtual environments requires the modeling of large amounts of training data for different scenarios recreate surfaces. The fractal nature of our world allows the use of various mathematical functions for the automation of these tasks. Trees, land, clouds, fire etc.. are built with different techniques many of them based… (leer más)

Amino representation

An amino acid, as the name suggests, is an organic molecule with an amino group (-NH2) and a carboxylic group (-COOH; acid). The most frequent and most interesting are those amino acids that make up proteins. Two amino acids are combined in a condensation reaction that releases water to form a peptide bond. These two… (leer más)

Representation of Proteins

Proteins are macromolecules consisting of linear chains of amino acids. The name protein comes from the Greek word πρώτα (“prota”), meaning “the first” or god Proteus , by the number of ways that can be taken. (Wikipedia) Hemoglobin a few years ago enjoyed programming a molecular structures Viewer. This image is the first that I kept, a molecule of hemoglobin… (leer más)

Pixel: That great unknown

En este artículo se analiza el concepto de “píxel gráfico” desde diferentes perspectivas, aportando reflexiones y enlace con diferentes disciplinas; Pensamientos interconectados a través de su estudio durante años de aprendizaje en el mundo gráfico. Al ser propuesta como redacción libre, It is approached from a relaxed speech without losing the rigor that grants… (leer más)