Graphic PIZiadas

Graphic PIZiadas

My world is in..

categories Blender

3D Animation, Objects: Selecting edition [Blogs experimental] [ Blender ]

The editing process of a virtual surface composed of a grid of points can be understood as a repetitive cycle of two operations: Select items to transform and apply a transform that modifies its position or appearance. In particular the process of selecting vertices also has particular utility for modifying their textures, controlar… (leer más)

3D Animation, Text: Transform [Blogs experimental] [Blender]

The text is editable symbolic object that can be represented with different fonts. The parameters that alter their appearance is limited to a few values ​​that globally modify some dimension. Mediante la conversión a superficies de los “objetos texto” se amplian las posibilidades de manipulación. Un texto es un objeto o… (leer más)

3D Animation, Text: Insert and Edit [Blogs experimental] [Blender]

Animation software is used in different areas of interest not only to use primordial cover: creating scenes with animated characters; one of the most common applications is creation “input and output masks” in any television or film production; can also be used to compose signage or advertisements…. (leer más)

Orange or Lemon: New Avatar

@ Naranjaolimon

Today I saw a new avatar that caught my attention: @ Naranjaolimon. After different combinations, have left some interesting images based on the duality of citrus that gives us each morning. No las puedo poner todas, ésta es una de las más interesantes: Pero lo que si podemos es encapsularlas en… (leer más)

Transparent Spheres II Raytracing

Transparent Spheres II is an exercise in “Raytracing” in which the leading objective specular surfaces. A type lighting “Spot” full color with spotlights illuminating the scene.

3D Animation, Layers: Layered Organization [Blogs experimental] [Blender]

When complex scenes are handled with a large number of elements is necessary to organize the objects so that their display can be deleted and, or, to simplify calculation and rendering handling.
Concept “layer” 3D animation differs substantially from that associated with programs dimensional image retouching, where the layers overlap in order (high to low depth) influencing the resulting final image.

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)

3D Animation, Lights: Lighting with Textures [Blogs experimental] [Blender]

Similarly to the textured object, light sources can change the color of the light they throw on the basis of the application of patterns textures. The method for allocating texture patterns to a light source does not differ from that used for an object, sin embargo su aplicación puede… (leer más)

3D Animation, Lights: Shades [ Blogs experimental ] [ Blender ]

The lights and the shadows they cast on objects, are fundamental elements of an animation scene. Their use should be adjusted fineness since they are a source of a significant increase in computational complexity. Algunos sistemas limitan el número de puntos de iluminación ya que pueden llegar a saturar la capacidad de… (leer más)